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add more run frames with hex
#10
(08-17-2010, 04:30 AM)no one Wrote:  http://www.lf-empire.de/forum/showthread.php?tid=3286

Post #5.

You can add as many running frame with that method but I recommend using only 6 frames for better control.

thats not a good solution when trying to add more frames to the animation as the original and the new running frame keep flicking back and forth

wait 0 and next make it go right to the 309 and state 2 makes it go right back to 9 - if you want the character to be on fire similar to the burning frames that might work but i think you would actually only see one of both sprites most of the time so even that could look weird
also noone would sprite that many frames for running on fire as 3 are pretty much enough

we should stop talking about dc solutions as this is the wrong section and they dont lead to a sufficient result
and yes hex editing can do the job - basically one has to turn the running into some kind of walking (which would already be 4 frames - possibly more if you know what you are doing)



edit: also shouldn you rather release thor/Kagemitsu sometime now - looks like youve got quite a lot done on him
maybe youll get some more good feedback and motivation for him that way too
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Messages In This Thread
add more run frames with hex - by Yamato Daiwa - 08-16-2010, 04:57 PM
RE: add more run frames with hex - by Som1Lse - 08-16-2010, 05:24 PM
RE: add more run frames with hex - by Whaat - 08-16-2010, 05:23 PM
RE: add more run frames with hex - by Whaat - 08-16-2010, 05:44 PM
RE: add more run frames with hex - by no one - 08-17-2010, 04:30 AM
RE: add more run frames with hex - by YinYin - 08-17-2010, 11:09 AM
RE: add more run frames with hex - by YinYin - 08-17-2010, 01:20 PM
RE: add more run frames with hex - by Xidd - 08-18-2010, 02:28 PM



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