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[solved] Frame 3001,02,03,04
#9
Thanks BP. But there's an even simpler way. It just came to my mind.
But all the characters have to be modified. But since this is to be used in a mod it is easy. I just have to use an effect: 3 because I am not using the Frozen frames of the characters. So I'll just add an itr with effect: 3 to the beam. And in the frozen frames for every character I will opoint an explosion. The beam will explode on hitting the opponent. As simple as that.
[Image: iQKrlcDUzuVgIsDYwKFmT.gif]
My new character VK.
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Messages In This Thread
[solved] Frame 3001,02,03,04 - by vktewari - 08-15-2008, 02:06 PM
RE: Frame 3001,02,03,04 - by Lauli - 08-15-2008, 02:10 PM
RE: Frame 3001,02,03,04 - by vktewari - 08-15-2008, 02:14 PM
RE: Frame 3001,02,03,04 - by Lauli - 08-15-2008, 02:20 PM
RE: Frame 3001,02,03,04 - by vktewari - 08-15-2008, 02:24 PM
RE: Frame 3001,02,03,04 - by Lauli - 08-15-2008, 03:14 PM
RE: Frame 3001,02,03,04 - by vktewari - 08-15-2008, 03:56 PM
RE: Frame 3001,02,03,04 - by Silverthorn - 08-15-2008, 04:14 PM
RE: Frame 3001,02,03,04 - by vktewari - 08-15-2008, 06:08 PM
RE: Frame 3001,02,03,04 - by Lauli - 08-15-2008, 06:10 PM
RE: Frame 3001,02,03,04 - by vktewari - 08-15-2008, 06:17 PM
RE: Frame 3001,02,03,04 - by Silverthorn - 08-15-2008, 06:28 PM
RE: Frame 3001,02,03,04 - by vktewari - 08-16-2008, 06:26 AM



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