08-16-2008, 10:04 AM
Well Here's the move
And here's the ball:
But the effect is not as desired. The opponents keep shaking. And eventually they fall down.
Code:
<frame> 260 kamehameha
pic: 74 state: 3 wait: 5 next: 261 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 200
bdy:
kind: 0 x: 30 y: 18 w: 28 h: 60
bdy_end:
bdy:
kind: 0 x: 23 y: 35 w: 37 h: 24
bdy_end:
<frame_end>
<frame> 261 kamehameha
pic: 74 state: 3 wait: 5 next: 262 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 38 y: 53 action: 100 dvx: 0 dvy: 0 oid: 301 facing: 0
opoint_end:
<frame_end>
<frame> 262 kamehameha
pic: 74 state: 3 wait: 100 next: 263 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 263 kamehameha
pic: 74 state: 3 wait: 5 next: 264 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 38 y: 53 action: 60 dvx: 0 dvy: 0 oid: 303 facing: 0
opoint_end:
bdy:
kind: 0 x: 30 y: 18 w: 28 h: 60
bdy_end:
bdy:
kind: 0 x: 23 y: 35 w: 37 h: 24
bdy_end:
<frame_end>
<frame> 264 kamehameha
pic: 75 state: 3 wait: 35 next: 265 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 360 y: 47 action: 0 dvx: 0 dvy: 0 oid: 303 facing: 0
opoint_end:
bdy:
kind: 0 x: 39 y: 19 w: 21 h: 61
bdy_end:
bdy:
kind: 0 x: 51 y: 34 w: 26 h: 16
bdy_end:
<frame_end>
<frame> 265 kamehameha
pic: 75 state: 3 wait: 5 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 27 y: 17 w: 31 h: 63
bdy_end:
<frame_end>
Code:
<frame> 100 pause
pic: 1000 state: 18 wait: 100 next: 1000 dvx: 0 dvy: 0 centerx: 0 centery: 0 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: -5000 y: -999 w: 999999 h: 99999 dvx: 0 dvy: 0 fall: -1 vrest: 1 bdefend: 100
itr_end:
bdy:
kind: 0 x: -5000 y: -999 w: 999999 h: 99999
bdy_end:
<frame_end>
![[Image: iQKrlcDUzuVgIsDYwKFmT.gif]](http://www.freemyspaceupload.com/pics/iQKrlcDUzuVgIsDYwKFmT.gif)
My new character VK.