09-17-2010, 07:23 PM
Yo, it's simple!
There are these hit_a:, hit_d: and hit_j: inputs. Usually it says something like: hit_a: 0
If you write, for example, hit_a: 123, then if you press "Attack" in this particular frame, the character goes to frame 123.
This way you can make a new cycle of frames, where firen shoots another fireball. And you can link stuff together and all that.
Okay, I think there's a bit on it on the mainsite too, have a look there.
There are these hit_a:, hit_d: and hit_j: inputs. Usually it says something like: hit_a: 0
If you write, for example, hit_a: 123, then if you press "Attack" in this particular frame, the character goes to frame 123.
This way you can make a new cycle of frames, where firen shoots another fireball. And you can link stuff together and all that.
Okay, I think there's a bit on it on the mainsite too, have a look there.

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