04-03-2008, 10:14 PM
erm, actually this method suggested in the thread have a bug if you use this in stage. I think you want to use this temporary-transform as special attack, well, but if you do so and the transformed char went to next stage the ball which should make the transform-back is deleted, so I usually take an type 0 object, think with state 14 (lying if I'm right), so comps dont react on it.
I realised it on Kingdom LF2 as a powerup, but that's a long time ago
I realised it on Kingdom LF2 as a powerup, but that's a long time ago
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