10-20-2010, 01:28 AM
(10-19-2010, 05:03 AM)no one Wrote:Quote:file(0-10): sprite\DZX\0.bmp w: 102 h: 103 row: 11 col: 5This is the problem:
file(11-15): sprite\DZX\1.bmp w: 102 h: 114 row: 10 col: 1
file(16-26): sprite\DZX\2.bmp w: 142 h: 105 row: 11 col: 1
(0-10) = (10-0)+1 = 11 (sprites)
row: 11 col: 5 = 11x5= 55 (sprite)
You got the row and col all wrong so the game engine can't accurately calculate which sprites to place. The rest of the file(...) also have that problem.
For future reference, do remember that the row value is how many sprites are there in one row, and the col value is how many sprites are there in one col.
Oh and judging from how each of your data line got one extra blank line below them, you must be using the FLight Data Changer, right? blow_fly made a newer version without that bug (if I remember correctly) and I think you should check it out.
Thanks for that bit of information but I am afraid that wasn't the problem... it still wouldn't work.