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[solved] [pics] invisible frames
#12
(11-02-2010, 12:21 PM)Divisor Wrote:  No, you can have multiple bdy-s in the frame and it still works fine.

In my opinion, the problem lies in
Quote:file(0-69)
file(70-139)
file(140-179)
file(180-191)
file(192-194): sprite\sys\nino_4.bmp w: 99 h: 100 row: 3 col: 1
this part.
If there is a problem with the sprite counting in the previous spritesheets (before nino_4.bmp), it will mess up the counting in the last spritesheet too. That's because the numbers you put in between the brackets are just for you and don't have anything to do with the way LF2 counts the sprites.

So double-check if the counting works fine in the previous spritesheets (f.e. if the sheet with pictures (180-191) really has all 12 frames).

I just checked them, and the problem doesn't seem to lie here either. Nino_3.bmp is working fine, too.

Any other options? :\
Original character edits
Goku2021
LF2 Timelapse (open source mod)

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Messages In This Thread
[solved] [pics] invisible frames - by Memento - 11-02-2010, 11:00 AM
RE: [pics] invisible frames - by Alblaka - 11-02-2010, 11:07 AM
RE: [pics] invisible frames - by Memento - 11-02-2010, 11:51 AM
RE: [pics] invisible frames - by paschendale - 11-02-2010, 12:01 PM
RE: [pics] invisible frames - by Memento - 11-02-2010, 12:05 PM
RE: [pics] invisible frames - by betitngoan - 11-02-2010, 12:07 PM
RE: [pics] invisible frames - by paschendale - 11-02-2010, 12:10 PM
RE: [pics] invisible frames - by Lauli - 11-02-2010, 12:12 PM
RE: [pics] invisible frames - by Memento - 11-02-2010, 12:18 PM
RE: [pics] invisible frames - by Divisor - 11-02-2010, 12:21 PM
RE: [pics] invisible frames - by Memento - 11-02-2010, 12:30 PM
RE: [pics] invisible frames - by paschendale - 11-02-2010, 12:28 PM
RE: [pics] invisible frames - by Marshall - 11-02-2010, 12:41 PM
RE: [pics] invisible frames - by betitngoan - 11-02-2010, 12:54 PM
RE: [pics] invisible frames - by Memento - 11-02-2010, 12:56 PM



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