11-05-2010, 03:18 PM
Actually, you could be a little more specific, there are different ways to make a char not burn.
Let's use the example hit by fireball.
1) the fireball goes directly through the char
2) the fireball hits the char, but the char's movement isn't interrupted (and receives or doesn't receive damage)
3) the fireball hits the char, the char goes into the standard falling frames (and receives or doesn't receive damage)
Let's use the example hit by fireball.
1) the fireball goes directly through the char
2) the fireball hits the char, but the char's movement isn't interrupted (and receives or doesn't receive damage)
3) the fireball hits the char, the char goes into the standard falling frames (and receives or doesn't receive damage)
Quote of the Day f***ing Year (Click to View)