Quote:
- Let's start with the feet. I'm not sure, is he wearing sandals or is it the shading. Whatever it is, it looks weird...
- (for the people like me that are a bit more realistic :P) Actually, you can't pull out a thick/broad/big sword out of such a thin scabbard. Making it wider or the sword smaller would probably still look good, if not even better
- Look at his left arm. The perpective is kinda off. I mean, when you look at the character from that position, the arm should be more hidden. Moving it around one or two pixels to the left (behind the body) should solve that.
- nothing, I just wanted to have four points :P
Fixed:
- Fixed right (or was it left BP? ) arm
- Fixed shading on right leg
- Fixed shoes
- Fixed {thing were he wears his sword}
Suggestions I liked:
BP
Quote:
- A tornado (preferrably a stronger attack)
- An up-wind that'll throw the character into the air
- A wind-block which will deflect any enemy's ball-attacks (is that actually possible? Dunno :P)
- A down-wind that'll push the enemies to the ground.
- "Move as fast as the wind" to another place
HM
Quote:
- A wind-blow would be cool, a move like bats D>J, but with a itr/kind15 with zwidth 500 istead of punching.
- Create a ball which has itr/kind10&11 instead of ithe normal itr!
Quote:You could also rip the wind-moves from advanced-lf2.I didn´t played A-LF2 for a while, could you please explain this attack?
Quote:i guess trought transforming!correct.
Thanks you for the nice suggestions/comments!