08-20-2008, 07:15 AM
(This post was last modified: 08-20-2008, 07:16 AM by Deus Ex Machina.)
I was thinking, wouldn't it be possible to duplicate all chars, make one regular, one with the properties you specified, and one that is irregular (I'll explain a bit later)
You can make these 'platforms' have objects attached to them, that the player is guaranteed to touch at all times while on and directly under the platform. Now, the regular char, when in range, touches the object, and is transformed into a platformer. This character has a detection for when touching said object, because when it no longer does, it turns into the irregular char, which doesn't have to have too many frames, just the frames of the jump. Meaning, when said char goes out of range of the object, he turns into a character whose sole-purpose is to turn itself to the regular character upon landing (just change frame 94 to a louis transform)
You might have to change all the .dat files sprite numbering though, but in the end I think this gives the most satisfactory effect.
You can make these 'platforms' have objects attached to them, that the player is guaranteed to touch at all times while on and directly under the platform. Now, the regular char, when in range, touches the object, and is transformed into a platformer. This character has a detection for when touching said object, because when it no longer does, it turns into the irregular char, which doesn't have to have too many frames, just the frames of the jump. Meaning, when said char goes out of range of the object, he turns into a character whose sole-purpose is to turn itself to the regular character upon landing (just change frame 94 to a louis transform)
You might have to change all the .dat files sprite numbering though, but in the end I think this gives the most satisfactory effect.