11-13-2010, 07:21 PM
excuse my speeling...
When applying wrinkles you rly hafta nail each ending with a smooth finnish, sometimes when u have too many it'll look bad. I also notice that you really should use contrast the lights from darks, it's fairly noticable but faids...idk just bothers meh, they should both stand out 30 value pts. away :P
i really like the 2nd one, for some odd reason
as snor mentioned already, even though it does not have the LF2 proportions it still has human proportions...
you really need to apply the 2nd chest wit the 1st...
also need to work on facial expressions since they generally looks the same as ur previous... :P
idk how to tell u how to fix the faces but experimenting, usually enlarging the sprite will help you...
When applying wrinkles you rly hafta nail each ending with a smooth finnish, sometimes when u have too many it'll look bad. I also notice that you really should use contrast the lights from darks, it's fairly noticable but faids...idk just bothers meh, they should both stand out 30 value pts. away :P
i really like the 2nd one, for some odd reason
as snor mentioned already, even though it does not have the LF2 proportions it still has human proportions...
you really need to apply the 2nd chest wit the 1st...
also need to work on facial expressions since they generally looks the same as ur previous... :P
idk how to tell u how to fix the faces but experimenting, usually enlarging the sprite will help you...
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality

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