08-21-2008, 09:04 AM
(This post was last modified: 08-21-2008, 09:26 AM by Deus Ex Machina.)
Um, I found it's possible to make the box pick-uppable. It's exactly the same but for the on_hand.
That means no need to compromise stationary-mounting.
Though, how do I keep them on the box (the characters that are supposed to stand on the box)? They fall off after a short while!
EDIT:
Also, when I jump with one of these boxes while somebody is on them, said somebody falls to the ground (goes to the jumping frames).
Maybe there's a way to make them go up?
EDIT2:
And btw,
What about that frame 235?
EDIT3:
Hm, can't we have the itr/kind trigger produced by the box itself, rather than having to take up AI's limited programming? (AKA: They attack the box)
EDIT4:
And even if not, you can have the bandits lifespan say at 3 TU's, then you can have more opoints!
Therefore, you can put the picking-up opoint in almost all frames, while the summoning frame is only one, with 0 delay.
That means no need to compromise stationary-mounting.
Though, how do I keep them on the box (the characters that are supposed to stand on the box)? They fall off after a short while!
EDIT:
Also, when I jump with one of these boxes while somebody is on them, said somebody falls to the ground (goes to the jumping frames).
Maybe there's a way to make them go up?
EDIT2:
And btw,
What about that frame 235?
EDIT3:
Hm, can't we have the itr/kind trigger produced by the box itself, rather than having to take up AI's limited programming? (AKA: They attack the box)
EDIT4:
And even if not, you can have the bandits lifespan say at 3 TU's, then you can have more opoints!
Therefore, you can put the picking-up opoint in almost all frames, while the summoning frame is only one, with 0 delay.
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