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[Char] Clide
#36
quick data/game-play review:

D>A
im not sure whether its a good idea to have only one of the two projectiles move down while the other one goes straight - to me his fists suggest both of them going straight, even tho its not bad giving them a little more z range by going apart at a distance - but then maybe it should be done to both

also i think you should keep the foot at the back stationary (similar to the defending) and only move the front one
you can of course give the move a little recoil but images so closley tied as defend and the first frame of such a move should have the feet the same and not jump around
just some centerx fixing there
(the centering/his feet during the normal punches are a bit jumpy aswell)

run attack/super punch
at first they felt way too fast - but ive gotten used to it as thats his trade mark here
but i think you might want to revalue the timing on some frames - the last frame of the super punch and the hitting frame of the run attack deserve some more wait - maybe you can reduce the time on other frames in favor of those

D^A
love it - voice fits real well too, first new voice in lf2 that didnt make me think: wtf
but i think the explosion could be even more picky when it comes to sweet spot hit someone
right now you can walk pretty close into someone and the explosion will still appear behind the opponent
it also has a pretty good reach to the front - that could still be reduced aswell
maybe both edges just far enough for the explosion to only appear if an opponent is really inside it

DvA
hes sliding way too far for the little charge time it took him
if you want to keep the distance without more charge time i think you should switch its input with D>J
as that conveis the motion better (like woodys tiger dash) - also then it could use a dvz: right at the start
(and lifting him above the ground by one px to keep the sideway motion you give him)
because right now it feels too static - you will always go a pretty long distance without any aiming or control
the canceling by pressing A doesnt feel right as he suddenly stops all the sliding motion he just had and starts doing normal attacks, i dont really like that
the combination with D>J is not better and very hard to perform as a sure to hit attack because here your motion doesnt stop, but the possibly already hit opponent didnt get pushed in front of you and thus your attack is wasted in the void behind him

D>J
okay the way it is even tho only two aerial looking kicks on a ground move are a bit strange
however if you put the slide on this then i would recommend using the DvA+A hit combo on DvA
and use these two kicks as a classic +J+A combo in the air

edit: also it is not a good idea to just spam move inputs into the catching frames
Reply
Thanks given by: Whaat , betitngoan


Messages In This Thread
[Char] Clide - by Trickityhouses - 12-11-2010, 05:45 PM
RE: [Char] Clide - by Bamboori - 12-11-2010, 06:08 PM
RE: [Char] Clide - by Lauli - 12-11-2010, 06:08 PM
RE: [Char] Clide - by Marshall - 12-11-2010, 06:12 PM
RE: [Char] Clide - by YinYin - 12-11-2010, 07:43 PM
RE: [Char] Clide - by Trickityhouses - 12-11-2010, 07:56 PM
RE: [Char] Clide - by MnM - 12-12-2010, 05:54 AM
RE: [Char] Clide - by empirefantasy - 12-12-2010, 01:42 PM
RE: [Char] Clide - by prince_freeza - 12-12-2010, 02:08 PM
RE: [Char] Clide - by hell fightter - 12-13-2010, 07:20 PM
RE: [Char] Clide update - by Trickityhouses - 12-14-2010, 01:43 AM
RE: [Char] Clide - by Marshall - 12-14-2010, 03:11 AM
RE: [Char] Clide - by Ragor - 12-14-2010, 03:48 AM
RE: [Char] Clide - by Trickityhouses - 12-17-2010, 03:41 AM
RE: [Char] Clide - by MnM - 12-17-2010, 07:56 AM
RE: [Char] Clide - by Bamboori - 12-17-2010, 10:52 AM
RE: [Char] Clide - by Trickityhouses - 12-17-2010, 08:32 PM
RE: [Char] Clide - by YinYin - 12-17-2010, 08:35 PM
RE: [Char] Clide - by Marshall - 12-17-2010, 09:32 PM
RE: [Char] Clide - by Trickityhouses - 12-21-2010, 10:12 PM
RE: [Char] Clide - by oliveryungo - 12-22-2010, 04:44 AM
RE: [Char] Clide - by YinYin - 12-22-2010, 08:54 PM
RE: [Char] Clide - by Trickityhouses - 12-22-2010, 08:57 PM
RE: [Char] Clide - by chase123 - 12-23-2010, 05:53 AM
RE: [Char] Clide - by MnM - 12-24-2010, 07:05 AM
RE: [Char] Clide - by Alectric - 12-24-2010, 07:37 AM
RE: [Char] Clide - by MnM - 12-24-2010, 07:40 AM
RE: [Char] Clide - by betitngoan - 12-24-2010, 07:48 AM
RE: [Char] Clide RELEASE .01 - by Trickityhouses - 12-24-2010, 02:06 PM
RE: [Char] Clide - by betitngoan - 12-24-2010, 02:21 PM
RE: [Char] Clide - by YinYin - 12-24-2010, 04:01 PM
RE: [Char] Clide - by Trickityhouses - 12-24-2010, 04:04 PM
RE: [Char] Clide - by MnM - 12-24-2010, 04:24 PM
RE: [Char] Clide - by Trickityhouses - 12-24-2010, 04:29 PM
RE: [Char] Clide - by YinYin - 12-24-2010, 04:35 PM
RE: [Char] Clide - by Trickityhouses - 12-24-2010, 10:13 PM
RE: [Char] Clide - by Whaat - 12-24-2010, 06:35 PM
RE: [Char] Clide - by YinYin - 12-25-2010, 04:47 PM
RE: [Char] Clide - by Trickityhouses - 12-30-2010, 10:23 PM
RE: [Char] Clide - by YinYin - 01-05-2011, 05:59 PM
RE: [Char] Clide - by hell fightter - 12-30-2010, 10:29 PM
RE: [Char] Clide - by Trickityhouses - 12-30-2010, 10:31 PM
RE: [Char] Clide - by hell fightter - 12-30-2010, 10:34 PM
RE: [Char] Clide - by Whaat - 12-31-2010, 09:51 AM
RE: [Char] Clide - by prince_freeza - 12-31-2010, 12:48 PM
RE: [Char] Clide - by Trickityhouses - 01-06-2011, 12:10 AM
RE: [Char] Clide - by YinYin - 01-06-2011, 07:24 AM
RE: [Char] Clide - by RUDOLF27 - 01-12-2011, 06:38 PM
RE: [Char] Clide - by Trickityhouses - 01-15-2011, 02:55 PM
RE: [Char] Clide - by RUDOLF27 - 01-15-2011, 05:17 PM
RE: [Char] Clide - by Trickityhouses - 01-15-2011, 05:51 PM
RE: [Char] Clide - by RUDOLF27 - 01-15-2011, 06:14 PM
RE: [Char] Clide - by injured - 02-18-2011, 02:39 PM
RE: [Char] Clide - by empirefantasy - 02-19-2011, 12:33 AM
RE: [Char] Clide - by injured - 02-20-2011, 07:36 AM
RE: [Char] Clide - by Trickityhouses - 02-24-2011, 04:23 AM
RE: [Char] Clide - by Memento - 04-29-2011, 04:00 PM
RE: [Char] Clide - by Trickityhouses - 05-01-2012, 06:34 PM
RE: [Char] Clide - by Trickityhouses - 05-04-2012, 12:01 AM
RE: [Char] Clide - by Hero destroyer - 05-04-2012, 04:47 AM
RE: [Char] Clide - by The Hari - 05-04-2012, 12:21 PM
RE: [Char] Clide - by YinYin - 05-04-2012, 02:02 PM
RE: [Char] Clide - by Trickityhouses - 05-04-2012, 03:24 PM
RE: [Char] Clide - by YinYin - 06-10-2012, 03:13 PM



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