12-25-2010, 04:47 PM
(12-24-2010, 10:13 PM)Trickityhouses Wrote: its the Voice of Link in super smash bros brawl. All of the sounds are from that game actually.i should have noticed
(12-24-2010, 10:13 PM)Trickityhouses Wrote: so are you saying that it should have control to it? I'm not sure how to do thati can add a data sample of it to the w and b point addition
if you want to know it will involve dvy: 550 (to stop and lock motion on that axis) to make him hover exactly one px above the ground (not noticable visually) so he can really slide (also sideways)
and state: 100 so he does not go to the crouch frame when landing (but the stop frame instead)
(12-24-2010, 10:13 PM)Trickityhouses Wrote: How do you suggest the slide combo to be like? I can only think of stopping it dead to preform it.none at all because i dont think you should be able to stop it dead (that just opposes the idea of it being a slide)
the only thing i can imagine is that the slide will sweep opponents off their feet propelling them towards the point where he will always stop
and there right at the end he could do his super punch with +A
that would fit as a combo imo (mainly because he uses his other leg here)
(12-24-2010, 10:13 PM)Trickityhouses Wrote: Something like the davis combo?exactly. its much easier to use that way - both AI and players are used to handling that kind of a move and you can pull it off at any time instead of having to do the slide before it
only difference is that yours will only deal 3 hits the way i see it
to cope with that the jump attack that could be added to it would do the double kick you have on D>J right now
(12-24-2010, 10:13 PM)Trickityhouses Wrote: What do you mean? too many specials on the grab frame? I should remove some I guess maybe keep the explosive strike oneyes - none of them work well right now
if you turn the DvA into the davis like attack that can definitley be in the grab frame
and if you want to keep the D^A you will need to create some different starting frames for it to properly place the opponent into the hit area
but
i would refrain from keeping the D^A inside the grab frame as i think that makes it a little too easy to pull off (no need to aim and time the move properly here)
and for its strength you would think that he needs to focus quite a bit so doing it right after or while holding someone should be pretty difficult for him
edit:
did most important wpoints on the basic frames (weapon attacking and movement)
will yet have to fix some heavy wpoints
did not do the special move wpoints now because i dont know where exactly you will take them
however as i also made a version of the slide how i imagine it to be i had to sort all the mess behind the explosion move to be able to work on that
original frames should all still be there
the new slide is at 300-308 and the end is 94-97 (you did not use these frames yet so you can copy them over to yours if you like)
if you did work on some special moves or other stuff just replace all the basic frames you did not work on to get the wpoints
