12-25-2010, 09:18 PM
Remember, you can always build the character as a test or v1.0 in a far more simple design, then go over it in future with a more exotic/extravagant design, providing the spriting skills are consistantly improving.
It's like this:
Start off with just simple green/khaki/brown trousers/shorts/clothes.
Move on to add details to the trousers/shorts/clothes.
Practise creating the shapes and colours of leaves.
Create a leafy texture over the existing clothes of the character.
It's about building up from a single point to a far more advanced point later on. Stepping stones on the way to greatness is the way forwards.
Hope this helps you think rationally,
Eddie
It's like this:
Start off with just simple green/khaki/brown trousers/shorts/clothes.
Move on to add details to the trousers/shorts/clothes.
Practise creating the shapes and colours of leaves.
Create a leafy texture over the existing clothes of the character.
It's about building up from a single point to a far more advanced point later on. Stepping stones on the way to greatness is the way forwards.
Hope this helps you think rationally,
Eddie
One day, I shall become, TUTORIAL-MAN: Superhero of writing overly long, overly annoying tutorials which most people probably won't read, but will give it a stab at the first 5 lines!