12-27-2010, 05:05 PM
well, first question to ask: is there a frame 252 with next 253? I hope so, cause if not the opoints wont work.
Second: in the first spoiler-frame, use the opoint to create a frame with state 18 and no image which hurt the char with a negative amount of injury. Best would be to use some cannon dat.-files for those cause they dont have a shadow no matter which state you use and if the burning smoke annoys you - there`s a tut on the mainsite on how to hide it...
Another important part: make the region somewhere at y: 1000 so it dont hurt anyone else...
I think you got mixxed up with state 18 and 17 - 18 is for "healing" - means dealing negative damage on yourself. 17 is to correct graphic-bugs in this case (normally it`s used for weapon_drink frames, so go check them out to see how they works...).
I think we can have this way easier anyways: check out this:
http://www.lf-empire.de/en/lf2-empire/ad...6-heal-500
all you have to do is change the amount in injury where it is negative to something smaller, that`s it...
Second: in the first spoiler-frame, use the opoint to create a frame with state 18 and no image which hurt the char with a negative amount of injury. Best would be to use some cannon dat.-files for those cause they dont have a shadow no matter which state you use and if the burning smoke annoys you - there`s a tut on the mainsite on how to hide it...
Another important part: make the region somewhere at y: 1000 so it dont hurt anyone else...
I think you got mixxed up with state 18 and 17 - 18 is for "healing" - means dealing negative damage on yourself. 17 is to correct graphic-bugs in this case (normally it`s used for weapon_drink frames, so go check them out to see how they works...).
I think we can have this way easier anyways: check out this:
http://www.lf-empire.de/en/lf2-empire/ad...6-heal-500
all you have to do is change the amount in injury where it is negative to something smaller, that`s it...
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