DC-Code:
<frame> 220 injured pic: 120 state: 11 wait: 3 next: -350 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 34 y: 50 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 8 x: -100 y: 12 w: 105 h: 68 dvx: 350 vrest: 1 injury: 0 itr_end: bdy: kind: 0 x: 25 y: 17 w: 29 h: 61 bdy_end: <frame_end> <frame> 224 injured pic: 130 state: 11 wait: 2 next: -350 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 76 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 23 y: 55 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 8 x: -100 y: 12 w: 105 h: 68 dvx: 350 vrest: 1 injury: 0 itr_end: bdy: kind: 0 x: 25 y: 13 w: 30 h: 65 bdy_end: <frame_end> <frame> 350 teleport pic: 1000 state: 400 wait: 1 next: 351 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 91 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 351 teleport pic: 1000 state: 15 wait: 1 next: 352 dvx: 30 dvy: 0 dvz: 0 centerx: 39 centery: 82 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 352 teleport pic: 177 state: 15 wait: 0 next: 999 dvx: 550 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> |
this should work. the last 2 frames correct the position so he doesnt stand away too much from the enemy.
however, as you can see there is a itr: kind 8 in the two injured frames, those make sure the character also does the teleport if the is hit from behind.
If the itr detects an object 0 it goes to frame 350 [dvx: 350]
DC-Code:
itr: kind: 8 x: -100 y: 12 w: 85 h: 68 dvx: 350 vrest: 1 injury: 0 itr_end: |
(12-28-2010, 04:54 PM)Whaat Wrote: 1. I think that bdefend grows your defend, so try adding it, normally it´s 60, so try making it 100 or smthing like that (and make this to every fly_crash frame where is bdefendbdefend only states how you damage the enemys defend