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[solved] A neophyte trying to DC...
#8
Okay, I'd like to do the same with his on-hands-roflcopter attack. I've already done some adjustments to it:
Code:
<frame> 260 cleg
   pic: 160  state: 3  wait: 1  next: 261  dvx: 8  dvy: 0  dvz: 0  centerx: 38  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: 50
   wpoint:
      kind: 1  x: 37  y: 47  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 261 cleg
   pic: 161  state: 3  wait: 2  next: 262  dvx: 8  dvy: 0  dvz: 0  centerx: 38  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav
   wpoint:
      kind: 1  x: 51  y: 45  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 262 cleg
   pic: 162  state: 3  wait: 1  next: 263  dvx: 8  dvy: 0  dvz: 0  centerx: 38  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 43  y: 60  weaponact: 34  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 0  x: 52  y: 17  w: 29  h: 24  dvx: 11  fall: 70  vrest: 9  bdefend: 100  injury: 20  
      effect: 4  
   itr_end:
   itr:
      kind: 0  x: 52  y: 17  w: 29  h: 24  dvx: 11  vrest: 9  bdefend: 100  injury: 20  
   itr_end:
   itr:
      kind: 0  x: 1  y: 17  w: 27  h: 25  dvx: -2  vrest: 9  bdefend: 100  injury: 20  
   itr_end:
   itr:
      kind: 0  x: 52  y: 17  w: 29  h: 24  dvx: 11  fall: 70  vrest: 9  bdefend: 100  injury: 20  
      effect: 4  
   itr_end:
<frame_end>

<frame> 263 cleg
   pic: 163  state: 3  wait: 1  next: 264  dvx: 8  dvy: 0  dvz: 0  centerx: 38  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 38  y: 54  weaponact: 20  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 0  x: 52  y: 17  w: 29  h: 24  dvx: 11  fall: 70  vrest: 9  bdefend: 100  injury: 20  
      effect: 4  
   itr_end:
   itr:
      kind: 0  x: 1  y: 17  w: 27  h: 25  dvx: -2  vrest: 9  bdefend: 100  injury: 20  
      effect: 4  
   itr_end:
<frame_end>

<frame> 264 cleg
   pic: 164  state: 3  wait: 1  next: 265  dvx: 8  dvy: 0  dvz: 0  centerx: 38  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 35  y: 53  weaponact: 21  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 0  x: 52  y: 17  w: 29  h: 24  dvx: 11  fall: 70  vrest: 9  bdefend: 100  injury: 20  
      effect: 4  
   itr_end:
   itr:
      kind: 0  x: 1  y: 17  w: 27  h: 25  dvx: -2  vrest: 9  bdefend: 100  injury: 20  
      effect: 4  
   itr_end:
<frame_end>

<frame> 265 cleg
   pic: 165  state: 3  wait: 1  next: 266  dvx: 8  dvy: 0  dvz: 0  centerx: 38  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav
   wpoint:
      kind: 1  x: 38  y: 55  weaponact: 35  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 0  x: 52  y: 17  w: 29  h: 24  dvx: 11  fall: 70  vrest: 9  bdefend: 100  injury: 20  
      effect: 4  
   itr_end:
   itr:
      kind: 0  x: 52  y: 17  w: 29  h: 24  dvx: 11  vrest: 9  bdefend: 100 injury: 20  
   itr_end:
   itr:
      kind: 0  x: 1  y: 17  w: 27  h: 25  dvx: -2  vrest: 9  bdefend: 100  injury: 20  
   itr_end:
<frame_end>

<frame> 266 cleg
   pic: 166  state: 3  wait: 1  next: 267  dvx: 8  dvy: 0  dvz: 0  centerx: 38  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 41  y: 51  weaponact: 35  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 0  x: 52  y: 17  w: 29  h: 24  dvx: 11  fall: 70  vrest: 9  bdefend: 100  injury: 20  
      effect: 4  
   itr_end:
   itr:
      kind: 0  x: 1  y: 17  w: 27  h: 25  dvx: -2  vrest: 9  bdefend: 100  injury: 20  
      effect: 4  
   itr_end:
<frame_end>

<frame> 267 cleg
   pic: 167  state: 3  wait: 1  next: 268  dvx: 8  dvy: 0  dvz: 0  centerx: 38  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav
   wpoint:
      kind: 1  x: 38  y: 53  weaponact: 21  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 0  x: 52  y: 17  w: 29  h: 24  dvx: 11  fall: 70  vrest: 9  bdefend: 100  injury: 20  
      effect: 4  
   itr_end:
   itr:
      kind: 0  x: 1  y: 17  w: 27  h: 25  dvx: -2  vrest: 9  bdefend: 100  injury: 20  
      effect: 4  
   itr_end:
<frame_end>

<frame> 268 cleg
   pic: 168  state: 3  wait: 1  next: 269  dvx: 8  dvy: 0  dvz: 0  centerx: 38  centery: 79  hit_a: 262  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 42  y: 56  weaponact: 21  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 0  x: 52  y: 17  w: 29  h: 24  dvx: 3  fall: 70  vrest: 9  bdefend: 100  injury: 20  
      effect: 4  
   itr_end:
   itr:
      kind: 0  x: 52  y: 17  w: 29  h: 24  dvx: 5  dvy: -9  fall: 70  vrest: 9  bdefend: 100  injury: 20  
   itr_end:
   itr:
      kind: 0  x: 1  y: 17  w: 27  h: 25  dvx: -2  fall: 70  vrest: 9  bdefend: 100  injury: 20  
   itr_end:
<frame_end>

<frame> 269 cleg
   pic: 169  state: 3  wait: 1  next: 270  dvx: 8  dvy: 0  dvz: 0  centerx: 31  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 46  y: 57  weaponact: 34  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 270 cleg
   pic: 170  state: 3  wait: 2  next: 271  dvx: 8  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 43  y: 56  weaponact: 32  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 271 cleg
   pic: 60  state: 15  wait: 4  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Ua: 70 hit_Fj: 20
  sound: data\012.wav
   wpoint:
      kind: 1  x: 46  y: 61  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

Also, is it possible that he would extinguish fire that's on the ground, while doing this attack?


Also, any way to make him teleport after someone attacks him with a strong attack? For example a run-attack or Davis's D^A. Found it, had to put "hit_d: 304"(the teleport) to the falling frames. Auto-teleport would be boring, I put it to manual ^^

Only way I found to make Woody not get hurt by Julian's ball's explosion during his Tiger Dash was to remove his body. Any way to make him just not get hurt by it? <- Probably a stupid question, but meh, I don't know the limit of coding.
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Messages In This Thread
[solved] A neophyte trying to DC... - by Kezeal - 12-28-2010, 04:40 PM
RE: A neophyte trying to DC... - by Whaat - 12-28-2010, 04:54 PM
RE: A neophyte trying to DC... - by ~Dome~ - 12-28-2010, 04:58 PM
RE: A neophyte trying to DC... - by Kezeal - 12-28-2010, 05:29 PM
RE: A neophyte trying to DC... - by ~Dome~ - 12-28-2010, 05:40 PM
RE: A neophyte trying to DC... - by Kezeal - 12-28-2010, 06:10 PM
RE: A neophyte trying to DC... - by ~Dome~ - 12-28-2010, 06:34 PM
RE: A neophyte trying to DC... - by Kezeal - 12-29-2010, 11:33 AM
RE: A neophyte trying to DC... - by Alblaka - 12-29-2010, 12:38 PM
RE: A neophyte trying to DC... - by Kezeal - 12-29-2010, 12:46 PM
RE: A neophyte trying to DC... - by ~Dome~ - 12-29-2010, 01:05 PM
RE: A neophyte trying to DC... - by Kezeal - 12-29-2010, 01:17 PM
RE: A neophyte trying to DC... - by ~Dome~ - 12-29-2010, 01:40 PM
RE: A neophyte trying to DC... - by Kezeal - 12-29-2010, 01:42 PM



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