Okay, I'd like to do the same with his on-hands-roflcopter attack. I've already done some adjustments to it:
Also, is it possible that he would extinguish fire that's on the ground, while doing this attack?
Also, any way to make him teleport after someone attacks him with a strong attack? For example a run-attack or Davis's D^A. Found it, had to put "hit_d: 304"(the teleport) to the falling frames. Auto-teleport would be boring, I put it to manual ^^
Only way I found to make Woody not get hurt by Julian's ball's explosion during his Tiger Dash was to remove his body. Any way to make him just not get hurt by it? <- Probably a stupid question, but meh, I don't know the limit of coding.
Code:
<frame> 260 cleg
pic: 160 state: 3 wait: 1 next: 261 dvx: 8 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 50
wpoint:
kind: 1 x: 37 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 261 cleg
pic: 161 state: 3 wait: 2 next: 262 dvx: 8 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
wpoint:
kind: 1 x: 51 y: 45 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 262 cleg
pic: 162 state: 3 wait: 1 next: 263 dvx: 8 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 43 y: 60 weaponact: 34 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 52 y: 17 w: 29 h: 24 dvx: 11 fall: 70 vrest: 9 bdefend: 100 injury: 20
effect: 4
itr_end:
itr:
kind: 0 x: 52 y: 17 w: 29 h: 24 dvx: 11 vrest: 9 bdefend: 100 injury: 20
itr_end:
itr:
kind: 0 x: 1 y: 17 w: 27 h: 25 dvx: -2 vrest: 9 bdefend: 100 injury: 20
itr_end:
itr:
kind: 0 x: 52 y: 17 w: 29 h: 24 dvx: 11 fall: 70 vrest: 9 bdefend: 100 injury: 20
effect: 4
itr_end:
<frame_end>
<frame> 263 cleg
pic: 163 state: 3 wait: 1 next: 264 dvx: 8 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 38 y: 54 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 52 y: 17 w: 29 h: 24 dvx: 11 fall: 70 vrest: 9 bdefend: 100 injury: 20
effect: 4
itr_end:
itr:
kind: 0 x: 1 y: 17 w: 27 h: 25 dvx: -2 vrest: 9 bdefend: 100 injury: 20
effect: 4
itr_end:
<frame_end>
<frame> 264 cleg
pic: 164 state: 3 wait: 1 next: 265 dvx: 8 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 35 y: 53 weaponact: 21 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 52 y: 17 w: 29 h: 24 dvx: 11 fall: 70 vrest: 9 bdefend: 100 injury: 20
effect: 4
itr_end:
itr:
kind: 0 x: 1 y: 17 w: 27 h: 25 dvx: -2 vrest: 9 bdefend: 100 injury: 20
effect: 4
itr_end:
<frame_end>
<frame> 265 cleg
pic: 165 state: 3 wait: 1 next: 266 dvx: 8 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
wpoint:
kind: 1 x: 38 y: 55 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 52 y: 17 w: 29 h: 24 dvx: 11 fall: 70 vrest: 9 bdefend: 100 injury: 20
effect: 4
itr_end:
itr:
kind: 0 x: 52 y: 17 w: 29 h: 24 dvx: 11 vrest: 9 bdefend: 100 injury: 20
itr_end:
itr:
kind: 0 x: 1 y: 17 w: 27 h: 25 dvx: -2 vrest: 9 bdefend: 100 injury: 20
itr_end:
<frame_end>
<frame> 266 cleg
pic: 166 state: 3 wait: 1 next: 267 dvx: 8 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 41 y: 51 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 52 y: 17 w: 29 h: 24 dvx: 11 fall: 70 vrest: 9 bdefend: 100 injury: 20
effect: 4
itr_end:
itr:
kind: 0 x: 1 y: 17 w: 27 h: 25 dvx: -2 vrest: 9 bdefend: 100 injury: 20
effect: 4
itr_end:
<frame_end>
<frame> 267 cleg
pic: 167 state: 3 wait: 1 next: 268 dvx: 8 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
wpoint:
kind: 1 x: 38 y: 53 weaponact: 21 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 52 y: 17 w: 29 h: 24 dvx: 11 fall: 70 vrest: 9 bdefend: 100 injury: 20
effect: 4
itr_end:
itr:
kind: 0 x: 1 y: 17 w: 27 h: 25 dvx: -2 vrest: 9 bdefend: 100 injury: 20
effect: 4
itr_end:
<frame_end>
<frame> 268 cleg
pic: 168 state: 3 wait: 1 next: 269 dvx: 8 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 262 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 42 y: 56 weaponact: 21 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 52 y: 17 w: 29 h: 24 dvx: 3 fall: 70 vrest: 9 bdefend: 100 injury: 20
effect: 4
itr_end:
itr:
kind: 0 x: 52 y: 17 w: 29 h: 24 dvx: 5 dvy: -9 fall: 70 vrest: 9 bdefend: 100 injury: 20
itr_end:
itr:
kind: 0 x: 1 y: 17 w: 27 h: 25 dvx: -2 fall: 70 vrest: 9 bdefend: 100 injury: 20
itr_end:
<frame_end>
<frame> 269 cleg
pic: 169 state: 3 wait: 1 next: 270 dvx: 8 dvy: 0 dvz: 0 centerx: 31 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 46 y: 57 weaponact: 34 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 270 cleg
pic: 170 state: 3 wait: 2 next: 271 dvx: 8 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 43 y: 56 weaponact: 32 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 271 cleg
pic: 60 state: 15 wait: 4 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Ua: 70 hit_Fj: 20
sound: data\012.wav
wpoint:
kind: 1 x: 46 y: 61 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
Also, is it possible that he would extinguish fire that's on the ground, while doing this attack?
Also, any way to make him teleport after someone attacks him with a strong attack? For example a run-attack or Davis's D^A. Found it, had to put "hit_d: 304"(the teleport) to the falling frames. Auto-teleport would be boring, I put it to manual ^^
Only way I found to make Woody not get hurt by Julian's ball's explosion during his Tiger Dash was to remove his body. Any way to make him just not get hurt by it? <- Probably a stupid question, but meh, I don't know the limit of coding.