Maybe you can use that (@HappyHouR's post) for the meantime... :rolleyes:
Problems to be encountered:
1. Rudolf copy move when turned back to Rudolf then if you wanted to go back to the copied char, it would turn out to be Woody (the above id who used it first). :facepalm:
2. As stated above, you should only choose 1 character for stage mode... :s
Hex editing would be easy following Silva's tutorials... ;)
1. Copied AI
2. Range moves
(Though I don't know the difference between 1.9c and 2.0. I'm still using 1.9c because I made a lot of Hex editing with my mod already...)
Pls. move this thread to HEX Forum... ;)
EDIT:
EDIT 2:
A DC way would be making the inputs like this:
D+V+A+A (an additional fast "A", before he tries to make the DVA move...)
I tried this before but I'm not very sure if the AI will do this very often... :thinking:
EDIT 3:
You can add hit_a: 283 to frame 270 only or also 271... Try it first... ;)
Problems to be encountered:
1. Rudolf copy move when turned back to Rudolf then if you wanted to go back to the copied char, it would turn out to be Woody (the above id who used it first). :facepalm:
2. As stated above, you should only choose 1 character for stage mode... :s
Hex editing would be easy following Silva's tutorials... ;)
1. Copied AI
2. Range moves
(Though I don't know the difference between 1.9c and 2.0. I'm still using 1.9c because I made a lot of Hex editing with my mod already...)
Pls. move this thread to HEX Forum... ;)
EDIT:
(01-15-2011, 05:24 PM)empirefantasy Wrote: Ok,but is not that:I have modify davis (id: 11) and he do not do new movies while computer is usin him.You can only copy the AI of 1 character to another. Basically most chars has 4 special moves, so more than that would be unusable for the AI... :p
EDIT 2:
A DC way would be making the inputs like this:
D+V+A+A (an additional fast "A", before he tries to make the DVA move...)
I tried this before but I'm not very sure if the AI will do this very often... :thinking:
EDIT 3:
DC-Code:
<frame> 270 many_punch pic: 153 state: 3 wait: 1 next: 271 dvx: 7 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 283 hit_d: 0 hit_j: 0 mp: 75 sound: data\007.wav wpoint: kind: 1 x: 37 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 283 super duper punch #should be unused frame nos. pic: 153 state: 3 wait: 1 next: 284 dvx: 7 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 283 hit_d: 0 hit_j: 0 mp: 5 sound: data\007.wav wpoint: kind: 1 x: 37 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> |
You can add hit_a: 283 to frame 270 only or also 271... Try it first... ;)