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generic post-your-data.txt thread
#4
i got several lf2's installed, one of them being unmodded. these two are probably the most interesting ones:
    DC-Code:
<object>
id:  0  type: 0  file: data\template.dat
#id : 345 type: 0 file: sprite\s\sdw.dat
id:  52  type: 0  file: data\julian.dat
id:  51  type: 0  file: data\firzen.dat
id:  50  type: 0  file: data\louisEX.dat
id:  38  type: 0  file: data\bat.dat
id:  39  type: 0  file: data\justin.dat
id:  37  type: 0  file: data\knight.dat
id:  36  type: 0  file: data\jan.dat
id:  35  type: 0  file: data\monk.dat
id:  34  type: 0  file: data\sorcerer.dat
id:  33  type: 0  file: data\jack.dat
id:  32  type: 0  file: data\mark.dat
id:  31  type: 0  file: data\hunter.dat
id:  30  type: 0  file: data\bandit.dat
id:  1   type: 0  file: data\deep.dat
id:  2  type: 0  file: data\john.dat
id:  4  type: 0  file: data\henry.dat
id:  5  type: 0  file: data\rudolf.dat
id:  6  type: 0  file: data\louis.dat
id:  7  type: 0  file: data\firen.dat
id:  8  type: 0  file: data\freeze.dat
id:  9  type: 0  file: data\dennis.dat
id: 10  type: 0  file: data\woody.dat
id: 11  type: 0  file: data\davis.dat
#id: 13  type: 0  file: sprite\Kravus\char.dat
#id: 12 type: 0 file: sprite\assassin\rudolf.dat
#id: 480  type: 1  file: sprite\Ether\Ether_weapon.dat
#id: 481  type: 3  file: sprite\Ether\Ether_weapon2.dat
 
#id: 3 type: 0 file: data\blac.dat
 
#id: 198  type: 1  file: data\weapon456.dat   #bandit_maker
 
#id: 777  type: 3  file: data\bandit_maker.dat
 
#id: 75  type: 0  file: data\boomer.dat
 
#id: 42  type: 0  file: data\SE\SE.dat
#id: 323  type: 3  file: data\SE\SE_ball.dat
#id: 420  type: 1  file: data\SE\SE_egg.dat
#id: 423  type: 3  file: data\SE\SE_ufe.dat
 
 
#id: 275  type: 1  file: data\boomer_weapon0.dat #black <
#id: 277  type: 1  file: data\boomer_weapon1.dat #fire <
 
#id: 35735 type: 0 file: data\prove.dat
 
#id: 84  type: 0  file: data\chrone.dat
#id: 83  type: 0  file: data\chronep.dat
#id: 82  type: 0  file: data\chronef.dat
#id: 261  type: 3  file: data\chrone_ball.dat
#id: 262  type: 3  file: data\chrone_chase.dat
#id: 263  type: 3  file: data\chrone_tri.dat
#id: 264  type: 3  file: data\chrone_wave.dat
#id: 53  type: 0  file: data\chronepp.dat
#id: 265  type: 3  file: data\chrone_wind.dat
#id: 266  type: 3  file: data\chrone_prison.dat
#id: 267  type: 3  file: data\chrone_ray.dat
#id: 268  type: 3  file: data\chrone_bomb.dat
#id: 269  type: 3  file: data\chrone_bomb2.dat
#id: 270  type: 3  file: data\chrone_bomb3.dat
#id: 271  type: 3  file: data\chrone_ion.dat
 
#id: 800 type: 0 file: sprite\templateX\char.dat
#id: 801 type: 1 file: sprite\templateX\weapon.dat
#id: 802 type: 3 file: sprite\templateX\ball.dat
#id: 803 type: 3 file: sprite\templateX\ball2.dat
#id: 804 type: 3 file: sprite\templateX\ball3.dat
#id: 805 type: 3 file: sprite\templateX\superball.dat
#id: 546 type: 0 file: mike\char.dat
#id: 547 type: 3 file: mike\mine.dat
 
#id: 12  type: 0  file:  sprite\alexander\char.dat
#id: 13 type: 0 file: data\grey.dat
#id: 14 type: 0 file: data\blu.dat
 
id: 100  type: 1  file: data\weapon0.dat   #stick
id: 101  type: 1  file: data\weapon2.dat   #hoe
id: 120  type: 1  file: data\weapon4.dat   #knife
id: 121  type: 4  file: data\weapon5.dat   #baseball
id: 122  type: 6  file: data\weapon6.dat   #milk
id: 150  type: 2  file: data\weapon1.dat   #stone
id: 151  type: 2  file: data\weapon3.dat   #wooden_box
id: 123  type: 6  file: data\weapon8.dat   #beer
id: 124  type: 1  file: data\weapon9.dat   #<
id: 217  type: 2  file: data\weapon10.dat  #louis_armour
id: 218  type: 2  file: data\weapon11.dat  #louis_armour
id: 300  type: 5  file: data\criminal.dat  #criminal
 
#id: 150  type: 3  file: data\playball.dat
 
id: 200  type: 3  file: data\john_ball.dat
id: 201  type: 1  file: data\henry_arrow1.dat
id: 202  type: 1  file: data\rudolf_weapon.dat
id: 203  type: 3  file: data\deep_ball.dat
id: 204  type: 3  file: data\henry_wind.dat
id: 205  type: 3  file: data\dennis_ball.dat
id: 206  type: 3  file: data\woody_ball.dat
id: 207  type: 3  file: data\davis_ball.dat
id: 208  type: 3  file: data\henry_arrow2.dat
id: 209  type: 3  file: data\freeze_ball.dat
id: 210  type: 3  file: data\firen_ball.dat
id: 211  type: 3  file: data\firen_flame.dat
id: 212  type: 3  file: data\freeze_column.dat
id: 213  type: 1  file: data\weapon7.dat   #ice_sword
id: 214  type: 3  file: data\john_biscuit.dat
id: 215  type: 3  file: data\dennis_chase.dat
id: 216  type: 3  file: data\jack_ball.dat
id: 219  type: 3  file: data\jan_chaseh.dat
id: 220  type: 3  file: data\jan_chase.dat
id: 221  type: 3  file: data\firzen_chasef.dat
id: 222  type: 3  file: data\firzen_chasei.dat
id: 223  type: 3  file: data\firzen_ball.dat
id: 224  type: 3  file: data\bat_ball.dat
id: 225  type: 3  file: data\bat_chase.dat
id: 226  type: 3  file: data\justin_ball.dat
id: 228  type: 3  file: data\julian_ball.dat
id: 229  type: 3  file: data\julian_ball2.dat
 
id: 998  type: 5  file: data\etc.dat
id: 999  type: 5  file: data\broken_weapon.dat
<object_end>
 
<file_editing>
data\nothing.txt
<file_editing_end>
 
<background>
id: 4    file: bg\sys\hkc\bg.dat
id: 2    file: bg\sys\lf\bg.dat
id: 3    file: bg\sys\sp\bg.dat
id: 5    file: bg\sys\gw\bg.dat
id: 6    file: bg\sys\qi\bg.dat
id: 7    file: bg\sys\ft\bg.dat
id: 8    file: bg\sys\bc\bg.dat
id: 1    file: bg\sys\cuhk\bg.dat
id: 0    file: bg\sys\thv\bg.dat
id: 10    file: bg\template\1\bg.dat
id: 11    file: bg\template\2\bg.dat
id: 12    file: bg\template\3\bg.dat
<background_end>
 
id: 100~199 drop weapon

sdw is a template-mod i was working on some time ago. he has shadow-based powers.
kravus should be obvious.
rudolf is the assassin char i made.
ether is also obvious.
blac is a hunter-mod im working on. he is planned to be about as strong as a main char.
bandit-maker is... uhmm... i dont really remember =P
boomer is a char made by someone (sorry i really dont remember) from the forums.
SE is someone else's rep char.
prove was some failed attempt to prove something dc-wise that turned out to be false :P
chrone is obvious.
templatex as well.
mike is a mine putting char.
alexander is obvious.
grey too.
blu is a hunter in blue, turned into a meele char (in progress ofc)
playball is some dennis chasing ball that doesnt disappear, but it can be rebounded, so its kinda like a "hit the ball"-game.

wooh, data.txt one finished!


    DC-Code:
<object>
id:  0  type: 0  file: data\template.dat
id:  52  type: 0  file: data\julian.dat
id:  51  type: 0  file: data\firzen.dat
id:  50  type: 0  file: data\louisEX.dat
id:  38  type: 0  file: data\bat.dat
id:  39  type: 0  file: data\justin.dat
id:  37  type: 0  file: data\knight.dat
id:  36  type: 0  file: data\jan.dat
id:  35  type: 0  file: data\monk.dat
id:  34  type: 0  file: data\sorcerer.dat
id:  33  type: 0  file: data\jack.dat
id:  32  type: 0  file: data\mark.dat
id:  31  type: 0  file: data\hunter.dat
id:  30  type: 0  file: data\bandit.dat
id:  1  type: 0  file: data\deep.dat
id:  2  type: 0  file: data\john.dat
id:  4  type: 0  file: data\henry.dat
id:  5  type: 0  file: data\rudolf.dat
id:  6  type: 0  file: data\louis.dat
id:  7  type: 0  file: data\firen.dat
id:  8  type: 0  file: data\freeze.dat
id:  9  type: 0  file: data\dennis.dat
id: 10  type: 0  file: data\woody.dat
id: 11  type: 0  file: data\davis.dat
#id: 234 type: 0  file: contest\henry.dat
#id: 312 type: 3  file: contest\henry_check.dat
#id: 12  type: 0  file: 2chars\davis.dat   #speed
#id: 13  type: 0  file: 2chars\knight.dat  #strength
#id:  3  type: 0  file: 2chars\blu.dat  #evasion
 
#id: 199 type: 4 file: data\weapon_eb.dat
#id: 987 type: 3 file: data\weapon_eb_chase.dat
 
#id: 555 type: 0 file: morpheus\char.dat
#id:  0  type: 0  file: sprite\telemplate\telemplate.dat
#id:  89  type: 0  file: data\rtemp.dat
#id:  90  type: 3  file: data\rtemp_chase.dat
 
#id: 333 type: 0 file: data\spike.dat
#id: 334 type: 1 file: data\spike_weapon.dat
 
#id: 345 type: 0 file: sprite\sdw\sdw.dat
#id: 236 type: 0 file: bamboori\char.dat
 
id: 100  type: 1  file: data\weapon0.dat   #stick
id: 101  type: 1  file: data\weapon2.dat   #hoe
id: 120  type: 1  file: data\weapon4.dat   #knife
id: 121  type: 4  file: data\weapon5.dat   #baseball
id: 122  type: 6  file: data\weapon6.dat   #milk
id: 150  type: 2  file: data\weapon1.dat   #stone
id: 151  type: 2  file: data\weapon3.dat   #wooden_box
id: 123  type: 6  file: data\weapon8.dat   #beer
id: 124  type: 1  file: data\weapon9.dat   #<
id: 217  type: 2  file: data\weapon10.dat  #louis_armour
id: 218  type: 2  file: data\weapon11.dat  #louis_armour
id: 300  type: 5  file: data\criminal.dat  #criminal
 
#id: 155  type: 4  file: data\weapon_egg.dat   #eggrenade
 
id: 130  type: 4  file: data\scrolls\scroll.dat   #magic scroll-fire
id: 131  type: 4  file: data\scrolls\scroll2.dat  #magic scroll-ice
id: 132  type: 4  file: data\scrolls\scroll3.dat  #magic scroll-wind
id: 133  type: 4  file: data\scrolls\scroll4.dat  #magic scroll-dark
id: 134  type: 4  file: data\scrolls\scroll5.dat  #magic scroll-earth
 
#id: 135  type: 4  file: data\scrolls\scroll6.dat  #magic scroll-storm
 
#id: 1406  type: 3  file: data\scrolls\storm.dat
#id: 1409  type: 3  file: data\scrolls\storm_col.dat
 
#id: 1401  type: 3  file: data\scrolls\iceeffect.dat
#id: 1402  type: 3  file: data\scrolls\fireeffect.dat
#id: 1403  type: 3  file: data\scrolls\windeffect.dat
#id: 1404  type: 3  file: data\scrolls\dark.dat
#id: 1405  type: 4  file: data\scrolls\darkball.dat
#id: 1406  type: 4  file: data\scrolls\iceball.dat
#id: 1407  type: 3  file: data\scrolls\stoneeffect.dat
#id: 1408  type: 4  file: data\scrolls\invisibleball.dat
 
id: 200  type: 3  file: data\john_ball.dat
id: 201  type: 1  file: data\henry_arrow1.dat
id: 202  type: 1  file: data\rudolf_weapon.dat
id: 203  type: 3  file: data\deep_ball.dat
id: 204  type: 3  file: data\henry_wind.dat
id: 205  type: 3  file: data\dennis_ball.dat
id: 206  type: 3  file: data\woody_ball.dat
id: 207  type: 3  file: data\davis_ball.dat
id: 208  type: 3  file: data\henry_arrow2.dat
id: 209  type: 3  file: data\freeze_ball.dat
id: 210  type: 3  file: data\firen_ball.dat
id: 211  type: 3  file: data\firen_flame.dat
id: 212  type: 3  file: data\freeze_column.dat
id: 213  type: 1  file: data\weapon7.dat   #ice_sword
id: 214  type: 3  file: data\john_biscuit.dat
id: 215  type: 3  file: data\dennis_chase.dat
id: 216  type: 3  file: data\jack_ball.dat
id: 219  type: 3  file: data\jan_chaseh.dat
id: 220  type: 3  file: data\jan_chase.dat
id: 221  type: 3  file: data\firzen_chasef.dat
id: 222  type: 3  file: data\firzen_chasei.dat
id: 223  type: 3  file: data\firzen_ball.dat
id: 224  type: 3  file: data\bat_ball.dat
id: 225  type: 3  file: data\bat_chase.dat
id: 226  type: 3  file: data\justin_ball.dat
id: 228  type: 3  file: data\julian_ball.dat
id: 229  type: 3  file: data\julian_ball2.dat
 
id: 998  type: 5  file: data\etc.dat
id: 999  type: 5  file: data\broken_weapon.dat
<object_end>
 
<file_editing>
data\nothing.txt
<file_editing_end>
 
<background>
id: 4    file: bg\sys\hkc\bg.dat
id: 2    file: bg\sys\lf\bg.dat
id: 3    file: bg\sys\sp\bg.dat
id: 5    file: bg\sys\gw\bg.dat
id: 6    file: bg\sys\qi\bg.dat
id: 7    file: bg\sys\ft\bg.dat
 
id: 30     file: bg\sys\ds\bg.dat
 
id: 8    file: bg\sys\bc\bg.dat
id: 1    file: bg\sys\cuhk\bg.dat
id: 0    file: bg\sys\thv\bg.dat
id: 10    file: bg\template\1\bg.dat
id: 11    file: bg\template\2\bg.dat
id: 12    file: bg\template\3\bg.dat
<background_end>
 
id: 100~199 drop weapon

contest henry is the henry who detects whether
next 3 files are three simple meele chars, based one the attribute mentioned.
eb is a throwable weapon that turns into a chasing ball if thrown.
morpheus is my template, not a matrix char :P
telemplate is a template mod by wiro, done for one of the ctt's.
rtemp is another template mod for the contest, sadly i dont remember the creator >_>
spike is ANOTHER template mod :P and again, i dont remember the creator :P
sdw is the same as in the other version.
bamboori is my template for one of the ctt's.
and yes, im making the legendary eggrenade!

then there are the magic scrolls, which are quite buggy btw. :P

SECOND ONE DONE!
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Messages In This Thread
generic post-your-data.txt thread - by YinYin - 01-16-2011, 04:34 PM
RE: generic post-your-data.txt thread - by Wiro - 01-16-2011, 04:57 PM
RE: generic post-your-data.txt thread - by Boop - 01-16-2011, 05:13 PM
RE: generic post-your-data.txt thread - by Bamboori - 01-16-2011, 05:17 PM
RE: generic post-your-data.txt thread - by YinYin - 01-16-2011, 06:48 PM



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