01-16-2011, 05:17 PM
i got several lf2's installed, one of them being unmodded. these two are probably the most interesting ones:
sdw is a template-mod i was working on some time ago. he has shadow-based powers.
kravus should be obvious.
rudolf is the assassin char i made.
ether is also obvious.
blac is a hunter-mod im working on. he is planned to be about as strong as a main char.
bandit-maker is... uhmm... i dont really remember =P
boomer is a char made by someone (sorry i really dont remember) from the forums.
SE is someone else's rep char.
prove was some failed attempt to prove something dc-wise that turned out to be false :P
chrone is obvious.
templatex as well.
mike is a mine putting char.
alexander is obvious.
grey too.
blu is a hunter in blue, turned into a meele char (in progress ofc)
playball is some dennis chasing ball that doesnt disappear, but it can be rebounded, so its kinda like a "hit the ball"-game.
wooh, data.txt one finished!
contest henry is the henry who detects whether
next 3 files are three simple meele chars, based one the attribute mentioned.
eb is a throwable weapon that turns into a chasing ball if thrown.
morpheus is my template, not a matrix char :P
telemplate is a template mod by wiro, done for one of the ctt's.
rtemp is another template mod for the contest, sadly i dont remember the creator >_>
spike is ANOTHER template mod :P and again, i dont remember the creator :P
sdw is the same as in the other version.
bamboori is my template for one of the ctt's.
and yes, im making the legendary eggrenade!
then there are the magic scrolls, which are quite buggy btw. :P
SECOND ONE DONE!
DC-Code:
<object> id: 0 type: 0 file: data\template.dat #id : 345 type: 0 file: sprite\s\sdw.dat id: 52 type: 0 file: data\julian.dat id: 51 type: 0 file: data\firzen.dat id: 50 type: 0 file: data\louisEX.dat id: 38 type: 0 file: data\bat.dat id: 39 type: 0 file: data\justin.dat id: 37 type: 0 file: data\knight.dat id: 36 type: 0 file: data\jan.dat id: 35 type: 0 file: data\monk.dat id: 34 type: 0 file: data\sorcerer.dat id: 33 type: 0 file: data\jack.dat id: 32 type: 0 file: data\mark.dat id: 31 type: 0 file: data\hunter.dat id: 30 type: 0 file: data\bandit.dat id: 1 type: 0 file: data\deep.dat id: 2 type: 0 file: data\john.dat id: 4 type: 0 file: data\henry.dat id: 5 type: 0 file: data\rudolf.dat id: 6 type: 0 file: data\louis.dat id: 7 type: 0 file: data\firen.dat id: 8 type: 0 file: data\freeze.dat id: 9 type: 0 file: data\dennis.dat id: 10 type: 0 file: data\woody.dat id: 11 type: 0 file: data\davis.dat #id: 13 type: 0 file: sprite\Kravus\char.dat #id: 12 type: 0 file: sprite\assassin\rudolf.dat #id: 480 type: 1 file: sprite\Ether\Ether_weapon.dat #id: 481 type: 3 file: sprite\Ether\Ether_weapon2.dat #id: 3 type: 0 file: data\blac.dat #id: 198 type: 1 file: data\weapon456.dat #bandit_maker #id: 777 type: 3 file: data\bandit_maker.dat #id: 75 type: 0 file: data\boomer.dat #id: 42 type: 0 file: data\SE\SE.dat #id: 323 type: 3 file: data\SE\SE_ball.dat #id: 420 type: 1 file: data\SE\SE_egg.dat #id: 423 type: 3 file: data\SE\SE_ufe.dat #id: 275 type: 1 file: data\boomer_weapon0.dat #black < #id: 277 type: 1 file: data\boomer_weapon1.dat #fire < #id: 35735 type: 0 file: data\prove.dat #id: 84 type: 0 file: data\chrone.dat #id: 83 type: 0 file: data\chronep.dat #id: 82 type: 0 file: data\chronef.dat #id: 261 type: 3 file: data\chrone_ball.dat #id: 262 type: 3 file: data\chrone_chase.dat #id: 263 type: 3 file: data\chrone_tri.dat #id: 264 type: 3 file: data\chrone_wave.dat #id: 53 type: 0 file: data\chronepp.dat #id: 265 type: 3 file: data\chrone_wind.dat #id: 266 type: 3 file: data\chrone_prison.dat #id: 267 type: 3 file: data\chrone_ray.dat #id: 268 type: 3 file: data\chrone_bomb.dat #id: 269 type: 3 file: data\chrone_bomb2.dat #id: 270 type: 3 file: data\chrone_bomb3.dat #id: 271 type: 3 file: data\chrone_ion.dat #id: 800 type: 0 file: sprite\templateX\char.dat #id: 801 type: 1 file: sprite\templateX\weapon.dat #id: 802 type: 3 file: sprite\templateX\ball.dat #id: 803 type: 3 file: sprite\templateX\ball2.dat #id: 804 type: 3 file: sprite\templateX\ball3.dat #id: 805 type: 3 file: sprite\templateX\superball.dat #id: 546 type: 0 file: mike\char.dat #id: 547 type: 3 file: mike\mine.dat #id: 12 type: 0 file: sprite\alexander\char.dat #id: 13 type: 0 file: data\grey.dat #id: 14 type: 0 file: data\blu.dat id: 100 type: 1 file: data\weapon0.dat #stick id: 101 type: 1 file: data\weapon2.dat #hoe id: 120 type: 1 file: data\weapon4.dat #knife id: 121 type: 4 file: data\weapon5.dat #baseball id: 122 type: 6 file: data\weapon6.dat #milk id: 150 type: 2 file: data\weapon1.dat #stone id: 151 type: 2 file: data\weapon3.dat #wooden_box id: 123 type: 6 file: data\weapon8.dat #beer id: 124 type: 1 file: data\weapon9.dat #< id: 217 type: 2 file: data\weapon10.dat #louis_armour id: 218 type: 2 file: data\weapon11.dat #louis_armour id: 300 type: 5 file: data\criminal.dat #criminal #id: 150 type: 3 file: data\playball.dat id: 200 type: 3 file: data\john_ball.dat id: 201 type: 1 file: data\henry_arrow1.dat id: 202 type: 1 file: data\rudolf_weapon.dat id: 203 type: 3 file: data\deep_ball.dat id: 204 type: 3 file: data\henry_wind.dat id: 205 type: 3 file: data\dennis_ball.dat id: 206 type: 3 file: data\woody_ball.dat id: 207 type: 3 file: data\davis_ball.dat id: 208 type: 3 file: data\henry_arrow2.dat id: 209 type: 3 file: data\freeze_ball.dat id: 210 type: 3 file: data\firen_ball.dat id: 211 type: 3 file: data\firen_flame.dat id: 212 type: 3 file: data\freeze_column.dat id: 213 type: 1 file: data\weapon7.dat #ice_sword id: 214 type: 3 file: data\john_biscuit.dat id: 215 type: 3 file: data\dennis_chase.dat id: 216 type: 3 file: data\jack_ball.dat id: 219 type: 3 file: data\jan_chaseh.dat id: 220 type: 3 file: data\jan_chase.dat id: 221 type: 3 file: data\firzen_chasef.dat id: 222 type: 3 file: data\firzen_chasei.dat id: 223 type: 3 file: data\firzen_ball.dat id: 224 type: 3 file: data\bat_ball.dat id: 225 type: 3 file: data\bat_chase.dat id: 226 type: 3 file: data\justin_ball.dat id: 228 type: 3 file: data\julian_ball.dat id: 229 type: 3 file: data\julian_ball2.dat id: 998 type: 5 file: data\etc.dat id: 999 type: 5 file: data\broken_weapon.dat <object_end> <file_editing> data\nothing.txt <file_editing_end> <background> id: 4 file: bg\sys\hkc\bg.dat id: 2 file: bg\sys\lf\bg.dat id: 3 file: bg\sys\sp\bg.dat id: 5 file: bg\sys\gw\bg.dat id: 6 file: bg\sys\qi\bg.dat id: 7 file: bg\sys\ft\bg.dat id: 8 file: bg\sys\bc\bg.dat id: 1 file: bg\sys\cuhk\bg.dat id: 0 file: bg\sys\thv\bg.dat id: 10 file: bg\template\1\bg.dat id: 11 file: bg\template\2\bg.dat id: 12 file: bg\template\3\bg.dat <background_end> id: 100~199 drop weapon |
sdw is a template-mod i was working on some time ago. he has shadow-based powers.
kravus should be obvious.
rudolf is the assassin char i made.
ether is also obvious.
blac is a hunter-mod im working on. he is planned to be about as strong as a main char.
bandit-maker is... uhmm... i dont really remember =P
boomer is a char made by someone (sorry i really dont remember) from the forums.
SE is someone else's rep char.
prove was some failed attempt to prove something dc-wise that turned out to be false :P
chrone is obvious.
templatex as well.
mike is a mine putting char.
alexander is obvious.
grey too.
blu is a hunter in blue, turned into a meele char (in progress ofc)
playball is some dennis chasing ball that doesnt disappear, but it can be rebounded, so its kinda like a "hit the ball"-game.
wooh, data.txt one finished!
DC-Code:
<object> id: 0 type: 0 file: data\template.dat id: 52 type: 0 file: data\julian.dat id: 51 type: 0 file: data\firzen.dat id: 50 type: 0 file: data\louisEX.dat id: 38 type: 0 file: data\bat.dat id: 39 type: 0 file: data\justin.dat id: 37 type: 0 file: data\knight.dat id: 36 type: 0 file: data\jan.dat id: 35 type: 0 file: data\monk.dat id: 34 type: 0 file: data\sorcerer.dat id: 33 type: 0 file: data\jack.dat id: 32 type: 0 file: data\mark.dat id: 31 type: 0 file: data\hunter.dat id: 30 type: 0 file: data\bandit.dat id: 1 type: 0 file: data\deep.dat id: 2 type: 0 file: data\john.dat id: 4 type: 0 file: data\henry.dat id: 5 type: 0 file: data\rudolf.dat id: 6 type: 0 file: data\louis.dat id: 7 type: 0 file: data\firen.dat id: 8 type: 0 file: data\freeze.dat id: 9 type: 0 file: data\dennis.dat id: 10 type: 0 file: data\woody.dat id: 11 type: 0 file: data\davis.dat #id: 234 type: 0 file: contest\henry.dat #id: 312 type: 3 file: contest\henry_check.dat #id: 12 type: 0 file: 2chars\davis.dat #speed #id: 13 type: 0 file: 2chars\knight.dat #strength #id: 3 type: 0 file: 2chars\blu.dat #evasion #id: 199 type: 4 file: data\weapon_eb.dat #id: 987 type: 3 file: data\weapon_eb_chase.dat #id: 555 type: 0 file: morpheus\char.dat #id: 0 type: 0 file: sprite\telemplate\telemplate.dat #id: 89 type: 0 file: data\rtemp.dat #id: 90 type: 3 file: data\rtemp_chase.dat #id: 333 type: 0 file: data\spike.dat #id: 334 type: 1 file: data\spike_weapon.dat #id: 345 type: 0 file: sprite\sdw\sdw.dat #id: 236 type: 0 file: bamboori\char.dat id: 100 type: 1 file: data\weapon0.dat #stick id: 101 type: 1 file: data\weapon2.dat #hoe id: 120 type: 1 file: data\weapon4.dat #knife id: 121 type: 4 file: data\weapon5.dat #baseball id: 122 type: 6 file: data\weapon6.dat #milk id: 150 type: 2 file: data\weapon1.dat #stone id: 151 type: 2 file: data\weapon3.dat #wooden_box id: 123 type: 6 file: data\weapon8.dat #beer id: 124 type: 1 file: data\weapon9.dat #< id: 217 type: 2 file: data\weapon10.dat #louis_armour id: 218 type: 2 file: data\weapon11.dat #louis_armour id: 300 type: 5 file: data\criminal.dat #criminal #id: 155 type: 4 file: data\weapon_egg.dat #eggrenade id: 130 type: 4 file: data\scrolls\scroll.dat #magic scroll-fire id: 131 type: 4 file: data\scrolls\scroll2.dat #magic scroll-ice id: 132 type: 4 file: data\scrolls\scroll3.dat #magic scroll-wind id: 133 type: 4 file: data\scrolls\scroll4.dat #magic scroll-dark id: 134 type: 4 file: data\scrolls\scroll5.dat #magic scroll-earth #id: 135 type: 4 file: data\scrolls\scroll6.dat #magic scroll-storm #id: 1406 type: 3 file: data\scrolls\storm.dat #id: 1409 type: 3 file: data\scrolls\storm_col.dat #id: 1401 type: 3 file: data\scrolls\iceeffect.dat #id: 1402 type: 3 file: data\scrolls\fireeffect.dat #id: 1403 type: 3 file: data\scrolls\windeffect.dat #id: 1404 type: 3 file: data\scrolls\dark.dat #id: 1405 type: 4 file: data\scrolls\darkball.dat #id: 1406 type: 4 file: data\scrolls\iceball.dat #id: 1407 type: 3 file: data\scrolls\stoneeffect.dat #id: 1408 type: 4 file: data\scrolls\invisibleball.dat id: 200 type: 3 file: data\john_ball.dat id: 201 type: 1 file: data\henry_arrow1.dat id: 202 type: 1 file: data\rudolf_weapon.dat id: 203 type: 3 file: data\deep_ball.dat id: 204 type: 3 file: data\henry_wind.dat id: 205 type: 3 file: data\dennis_ball.dat id: 206 type: 3 file: data\woody_ball.dat id: 207 type: 3 file: data\davis_ball.dat id: 208 type: 3 file: data\henry_arrow2.dat id: 209 type: 3 file: data\freeze_ball.dat id: 210 type: 3 file: data\firen_ball.dat id: 211 type: 3 file: data\firen_flame.dat id: 212 type: 3 file: data\freeze_column.dat id: 213 type: 1 file: data\weapon7.dat #ice_sword id: 214 type: 3 file: data\john_biscuit.dat id: 215 type: 3 file: data\dennis_chase.dat id: 216 type: 3 file: data\jack_ball.dat id: 219 type: 3 file: data\jan_chaseh.dat id: 220 type: 3 file: data\jan_chase.dat id: 221 type: 3 file: data\firzen_chasef.dat id: 222 type: 3 file: data\firzen_chasei.dat id: 223 type: 3 file: data\firzen_ball.dat id: 224 type: 3 file: data\bat_ball.dat id: 225 type: 3 file: data\bat_chase.dat id: 226 type: 3 file: data\justin_ball.dat id: 228 type: 3 file: data\julian_ball.dat id: 229 type: 3 file: data\julian_ball2.dat id: 998 type: 5 file: data\etc.dat id: 999 type: 5 file: data\broken_weapon.dat <object_end> <file_editing> data\nothing.txt <file_editing_end> <background> id: 4 file: bg\sys\hkc\bg.dat id: 2 file: bg\sys\lf\bg.dat id: 3 file: bg\sys\sp\bg.dat id: 5 file: bg\sys\gw\bg.dat id: 6 file: bg\sys\qi\bg.dat id: 7 file: bg\sys\ft\bg.dat id: 30 file: bg\sys\ds\bg.dat id: 8 file: bg\sys\bc\bg.dat id: 1 file: bg\sys\cuhk\bg.dat id: 0 file: bg\sys\thv\bg.dat id: 10 file: bg\template\1\bg.dat id: 11 file: bg\template\2\bg.dat id: 12 file: bg\template\3\bg.dat <background_end> id: 100~199 drop weapon |
contest henry is the henry who detects whether
next 3 files are three simple meele chars, based one the attribute mentioned.
eb is a throwable weapon that turns into a chasing ball if thrown.
morpheus is my template, not a matrix char :P
telemplate is a template mod by wiro, done for one of the ctt's.
rtemp is another template mod for the contest, sadly i dont remember the creator >_>
spike is ANOTHER template mod :P and again, i dont remember the creator :P
sdw is the same as in the other version.
bamboori is my template for one of the ctt's.
and yes, im making the legendary eggrenade!
then there are the magic scrolls, which are quite buggy btw. :P
SECOND ONE DONE!