01-16-2011, 06:26 PM
Haha, great idea!
So let's see what I have....
At the moment, I have only the regular LF2 v2.0 installed for gaming. Haven't properly modded anything for quite a while. But let's look back......
This is a mod dating back from 2006:
Alright, so much about the first one. I was never really happy with it, continuously worked on it and decided to scrap it and start from scratch. That was in the end of 2007.
So yeah, these are the remnants of my active lf2-modding-career. Good times, man.
I bet, nobody will read the entire post xD
So let's see what I have....
At the moment, I have only the regular LF2 v2.0 installed for gaming. Haven't properly modded anything for quite a while. But let's look back......
This is a mod dating back from 2006:
DC-Code:
<object> id: 52 type: 0 file: data\julian.dat id: 51 type: 0 file: data\firzen.dat id: 50 type: 0 file: data\grenadelouisEX.dat id: 53 type: 0 file: data\zenobia.dat id: 38 type: 0 file: data\batbody.dat id: 39 type: 0 file: data\justin.dat #battle id: 37 type: 0 file: data\knight.dat #battle id: 36 type: 0 file: data\jan.dat #battle id: 35 type: 0 file: data\monk.dat #battle id: 34 type: 0 file: data\sorcerer.dat #battle id: 33 type: 0 file: data\jack.dat #battle id: 32 type: 0 file: data\mark.dat #battle id: 31 type: 0 file: data\hunter.dat #battle id: 30 type: 0 file: data\bandit_alpha.dat #battle id: 99 type: 0 file: data\templateO.dat id: 1 type: 0 file: data\neodeep.dat id: 55 type: 0 file: data\john.dat id: 14 type: 0 file: data\kinghunt.dat id: 4 type: 0 file: data\henry.dat id: 5 type: 0 file: data\rudolfd.dat id: 50 type: 0 file: data\rudolfz.dat id: 7 type: 0 file: data\firen.dat id: 8 type: 0 file: data\freeze.dat id: 9 type: 0 file: data\dennis.dat id: 10 type: 0 file: data\s-woody.dat id: 11 type: 0 file: data\davis.dat id: 54 type: 0 file: data\joker.dat id: 12 type: 0 file: data\dlae.dat id: 40 type: 0 file: data\eyesball.dat id: 13 type: 0 file: data\zeus.dat id: 400 type: 0 file: data\liquid.dat id: 15 type: 0 file: data\dragon-k.dat id: 22 type: 0 file: data\stickman.dat id: 100 type: 1 file: data\weapon0.dat #stick id: 101 type: 1 file: data\weapon2.dat #hoe id: 120 type: 1 file: data\weapon4.dat #knife id: 122 type: 6 file: data\weapon6.dat #milk id: 150 type: 2 file: data\weapon1.dat #stone id: 151 type: 2 file: data\weapon3.dat #wooden_box id: 123 type: 6 file: data\weapon8.dat #beer id: 124 type: 1 file: data\weapon9.dat #boomerang id: 213 type: 1 file: data\weapon7.dat #ice_sword id: 217 type: 1 file: data\weapon13.dat #fire_sword id: 218 type: 1 file: data\weapon200.dat #sword id: 300 type: 5 file: data\criminal_.dat #criminal id: 200 type: 3 file: data\john_ball.dat id: 201 type: 1 file: data\henry_arrow1.dat id: 202 type: 1 file: data\rudolf_weapon.dat id: 203 type: 3 file: data\deep_ball.dat id: 204 type: 3 file: data\henry_wind.dat id: 205 type: 3 file: data\dennis_ball.dat id: 206 type: 3 file: data\woody_ball.dat id: 20666 type: 3 file: data\zeus_spark.dat id: 20678 type: 3 file: data\zeus_ball.dat id: 2066666 type: 3 file: data\zeus_lightning.dat id: 206666666 type: 3 file: data\zeus_barrier.dat id: 2066666666 type: 3 file: data\zeus_bigball.dat id: 22224 type: 3 file: data\zeus_beam.dat id: 207 type: 3 file: data\davis_ball.dat id: 208 type: 3 file: data\henry_arrow2.dat id: 209 type: 3 file: data\freeze_ball.dat id: 210 type: 3 file: data\firen_ball.dat id: 211 type: 3 file: data\firen_flame.dat id: 212 type: 3 file: data\freeze_column.dat id: 214 type: 3 file: data\john_biscuitO.dat id: 215 type: 3 file: data\dennis_chase.dat id: 216 type: 3 file: data\jack_ball.dat id: 219 type: 3 file: data\jan_chaseh.dat id: 220 type: 3 file: data\jan_chase.dat id: 221 type: 3 file: data\firzen_chasef.dat id: 222 type: 3 file: data\firzen_chasei.dat id: 223 type: 3 file: data\firzen_ball.dat id: 225 type: 3 file: data\bat_chase.dat id: 224 type: 3 file: data\kinghunt_ball.dat id: 227 type: 3 file: data\kinghunt_bomb.dat id: 226 type: 3 file: data\justin_ball.dat id: 228 type: 3 file: data\julian_ball.dat id: 229 type: 3 file: data\julian_ball2.dat id: 230 type: 3 file: data\burning_star.dat id: 236 type: 3 file: data\bat_ball.dat id: 301 type: 1 file: data\davis_blast.dat id: 502 type: 3 file: data\boss_ball.dat id: 580 type: 3 file: data\dragon-k_ball.dat id: 663 type: 3 file: data\template_weapon.dat id: 702 type: 3 file: data\firen_column.dat id: 720 type: 3 file: data\s_col.dat id: 900 type: 3 file: data\boss_ball2.dat id: 903 type: 3 file: data\ghoulrudolf_weapon.dat id: 904 type: 3 file: data\l_skill.dat id: 906 type: 3 file: data\l_skill2.dat id: 907 type: 3 file: data\l_chase.dat id: 908 type: 3 file: data\john_c4.dat id: 916 type: 3 file: data\dark_man.dat id: 919 type: 3 file: data\dlae_ball.dat id: 920 type: 3 file: data\dlae_hand.dat id: 921 type: 3 file: data\dlae_ball2.dat id: 996 type: 5 file: data\music.dat id: 997 type: 3 file: data\zenobia_weapon.dat id: 998 type: 5 file: data\etc.dat id: 999 type: 5 file: data\broken_weapon.dat <object_end> <file_editing> data\nothing.txt <file_editing_end> <background> id: 4 file: bg\sys\hkc\bg.dat id: 30 file: bg\template\6\bg.dat #stage1 id: 24 file: bg\sys\bf\bg.dat #stage2 id: 5 file: bg\sys\gw_\bg.dat #stage3 id: 13 file: bg\sys\djtw\bg.dat #stage4 id: 8 file: bg\sys\lfd\bg.dat #stage5 id: 2 file: bg\sys\gw\bg.dat id: 3 file: bg\sys\sp\bg.dat id: 6 file: bg\sys\qi\bg.dat id: 7 file: bg\sys\ft\bg.dat id: 1 file: bg\sys\cuhk\bg.dat id: 0 file: bg\sys\thv\bg.dat id: 9 file: bg\sys\eye\bg.dat id: 14 file: bg\sys\jtw\bg.dat id: 15 file: bg\template\4\bg.dat id: 16 file: bg\template\9\bg.dat id: 17 file: bg\template\21\bg.dat id: 18 file: bg\template\10\bg.dat id: 19 file: bg\template\19\bg.dat id: 20 file: bg\template\27\bg.dat id: 34 file: bg\template\2\bg.dat id: 21 file: bg\sys\hf\bg.dat id: 10 file: bg\template\1\bg.dat id: 11 file: bg\template\5\bg.dat id: 12 file: bg\template\3\bg.dat <background_end> id: 100~199 drop weapon |
Crapton of explanations following (Click to View)
Alright, so much about the first one. I was never really happy with it, continuously worked on it and decided to scrap it and start from scratch. That was in the end of 2007.
DC-Code:
<object> id: 800 type: 0 file: sprite\No-Face\template.dat id: 1 type: 0 file: sprite\Zenobia\Zenobia.dat id: 420 type: 3 file: sprite\Zenobia\Zenobia_weapon.dat id: 421 type: 3 file: sprite\Zenobia\Zenobia_Darkm.dat id: 422 type: 3 file: sprite\Zenobia\Zenobia_Ball.dat id: 423 type: 3 file: sprite\Zenobia\Zenobia_beam.dat id: 424 type: 3 file: sprite\Zenobia\Zenobia_darklord.dat id: 2 type: 0 file: sprite\Nightmare\Nightmare.dat id: 440 type: 3 file: sprite\Nightmare\Nightmare_weapon.dat id: 441 type: 3 file: sprite\Nightmare\Nightmare_bigball.dat id: 442 type: 3 file: sprite\Nightmare\Nightmare_beam.dat id: 443 type: 3 file: sprite\Nightmare\Nightmare_skull.dat id: 3 type: 0 file: sprite\template\template.dat id: 430 type: 3 file: sprite\template\template_weapon.dat id: 4 type: 0 file: sprite\light\light.dat id: 400 type: 3 file: sprite\light\light_meteor.dat id: 401 type: 3 file: sprite\light\light_col.dat id: 220 type: 3 file: sprite\light\light_exp.dat id: 5 type: 0 file: sprite\Wise_Julian\Wise_Julian.dat id: 228 type: 3 file: sprite\Wise_Julian\wj_ball.dat id: 410 type: 3 file: sprite\Wise_Julian\wj_col.dat id: 6 type: 0 file: sprite\Arthur\Arthur.dat id: 470 type: 3 file: sprite\Arthur\Arthur_weapon.dat id: 9 type: 0 file: sprite\maskman\maskman.dat id: 450 type: 3 file: sprite\maskman\maskman_balls.dat id: 451 type: 2 file: sprite\maskman\maskman_masks.dat id: 10 type: 0 file: sprite\Atlas\Atlas.dat id: 460 type: 3 file: sprite\Atlas\Atlas_weapon.dat id: 11 type: 0 file: sprite\Ether\Ether.dat id: 480 type: 3 file: sprite\Ether\Ether_weapon.dat #id: 99 type: 0 file: data\04%.dat #bat id: 99 type: 5 file: data\test.dat #id: 15 type: 0 file: data\kalsiddon\kal.dat #id: 460 type: 3 file: data\kalsiddon\kal_ball.dat #bullet id: 53 type: 0 file: data\maijin_buu.dat id: 257 type: 3 file: data\maijin_buu_runattack.dat id: 258 type: 3 file: data\maijin_buu_dashattack.dat id: 259 type: 3 file: data\maijin_buu_dashattack2.dat id: 260 type: 3 file: data\maijin_buu_big_ball.dat id: 261 type: 3 file: data\maijin_buu_kamehameha.dat id: 262 type: 3 file: data\maijin_buu_final_ball.dat id: 263 type: 3 file: data\maijin_buu_final_explosion.dat id: 264 type: 3 file: data\Majin_Kick.dat ####################### ### ### ### 7+8=>51 f290 ### ####################### id: 122 type: 6 file: data\36%.dat #milk id: 123 type: 6 file: data\39%.dat #beer id: 124 type: 1 file: data\40%.dat #boomerang id: 125 type: 4 file: data\33%.dat #grenade id: 150 type: 2 file: data\37%.dat #stone id: 151 type: 2 file: data\38%.dat #TNT_box id: 218 type: 1 file: data\43%.dat #sword id: 152 type: 2 file: data\93%.dat #transforming_stone id: 300 type: 5 file: data\44%.dat #criminal #all id: 204 type: 3 file: sprite\all\wind.dat id: 211 type: 3 file: sprite\all\flame.dat id: 212 type: 3 file: sprite\all\column.dat id: 214 type: 3 file: sprite\all\biscuit.dat #id: 219 type: 3 file: sprite\all\chaseh.dat id: 221 type: 3 file: sprite\all\chasef.dat id: 222 type: 3 file: sprite\all\chasei.dat id: 225 type: 3 file: sprite\all\bats.dat id: 201 type: 1 file: data\46%.dat #henry_arrow1 id: 207 type: 3 file: data\57%.dat #davis_ball id: 209 type: 3 file: data\59%.dat #freeze_ball id: 219 type: 3 file: data\66%.dat #jan_chaseh id: 998 type: 5 file: data\98%.dat #etc id: 999 type: 5 file: data\99%.dat #broken_weapon <object_end> <file_editing> data\nothing.txt <file_editing_end> <background> id: 4 file: bg\sys\hkc\bg.dat id: 8 file: bg\sys\ei\bg.dat #stage1 id: 5 file: bg\sys\qi\bg.dat #stage2 id: 6 file: bg\sys\jtw\bg.dat #stage3 id: 12 file: bg\sys\lfd\bg.dat #stage4 id: 13 file: bg\sys\th\bg.dat #stage5 id: 21 file: bg\sys\dw\bg.dat id: 2 file: bg\sys\gw\bg.dat id: 14 file: bg\sys\im\bg.dat id: 15 file: bg\sys\cl\bg.dat id: 3 file: bg\sys\sp\bg.dat id: 18 file: bg\sys\gy\bg.dat id: 7 file: bg\sys\ft\bg.dat id: 19 file: bg\sys\hf\bg.dat id: 1 file: bg\sys\cuhk\bg.dat id: 20 file: bg\sys\sb\bg.dat id: 0 file: bg\sys\thv\bg.dat id: 9 file: bg\sys\eye\bg.dat id: 17 file: bg\sys\gallery\bg.dat id: 16 file: bg\sys\bf\bg.dat id: 10 file: bg\sys\haunt\bg.dat id: 11 file: bg\sys\ice\bg.dat <background_end> id: 100~199 drop weapon |
Moar explanations! (Click to View)
So yeah, these are the remnants of my active lf2-modding-career. Good times, man.
I bet, nobody will read the entire post xD
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
» Gallery | » Sprites | » DeviantArt
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
» Gallery | » Sprites | » DeviantArt