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generic post-your-data.txt thread
#5
Haha, great idea!

So let's see what I have....

At the moment, I have only the regular LF2 v2.0 installed for gaming. Haven't properly modded anything for quite a while. But let's look back......

This is a mod dating back from 2006:
    DC-Code:
<object>
id:  52  type: 0  file: data\julian.dat
id:  51  type: 0  file: data\firzen.dat
id:  50  type: 0  file: data\grenadelouisEX.dat
id:  53  type: 0  file: data\zenobia.dat
id:  38  type: 0  file: data\batbody.dat
id:  39  type: 0  file: data\justin.dat    	   #battle
id:  37  type: 0  file: data\knight.dat   	   #battle
id:  36  type: 0  file: data\jan.dat    	   #battle
id:  35  type: 0  file: data\monk.dat	           #battle
id:  34  type: 0  file: data\sorcerer.dat          #battle
id:  33  type: 0  file: data\jack.dat      	   #battle
id:  32  type: 0  file: data\mark.dat	           #battle
id:  31  type: 0  file: data\hunter.dat		   #battle
id:  30  type: 0  file: data\bandit_alpha.dat	   #battle
id:  99  type: 0  file: data\templateO.dat
id:  1   type: 0  file: data\neodeep.dat
id:  55  type: 0  file: data\john.dat
id:  14  type: 0  file: data\kinghunt.dat
id:  4   type: 0  file: data\henry.dat
id:  5   type: 0  file: data\rudolfd.dat
id:  50  type: 0  file: data\rudolfz.dat
id:  7   type: 0  file: data\firen.dat
id:  8   type: 0  file: data\freeze.dat
id:  9   type: 0  file: data\dennis.dat
id: 10   type: 0  file: data\s-woody.dat
id: 11   type: 0  file: data\davis.dat
id: 54   type: 0  file: data\joker.dat
id: 12   type: 0  file: data\dlae.dat
id: 40   type: 0  file: data\eyesball.dat
id: 13   type: 0  file: data\zeus.dat
id: 400  type: 0  file: data\liquid.dat
id: 15   type: 0  file: data\dragon-k.dat
id: 22   type: 0  file: data\stickman.dat
 
id: 100  type: 1  file: data\weapon0.dat   #stick
id: 101  type: 1  file: data\weapon2.dat   #hoe
id: 120  type: 1  file: data\weapon4.dat   #knife
id: 122  type: 6  file: data\weapon6.dat   #milk
id: 150  type: 2  file: data\weapon1.dat   #stone
id: 151  type: 2  file: data\weapon3.dat   #wooden_box
id: 123  type: 6  file: data\weapon8.dat   #beer
id: 124  type: 1  file: data\weapon9.dat   #boomerang
id: 213  type: 1  file: data\weapon7.dat   #ice_sword
id: 217  type: 1  file: data\weapon13.dat  #fire_sword
id: 218  type: 1  file: data\weapon200.dat #sword
id: 300  type: 5  file: data\criminal_.dat #criminal
 
id: 200  type: 3  file: data\john_ball.dat
id: 201  type: 1  file: data\henry_arrow1.dat
id: 202  type: 1  file: data\rudolf_weapon.dat
id: 203  type: 3  file: data\deep_ball.dat
id: 204  type: 3  file: data\henry_wind.dat
id: 205  type: 3  file: data\dennis_ball.dat
id: 206  type: 3  file: data\woody_ball.dat
id: 20666  type: 3  file: data\zeus_spark.dat
id: 20678  type: 3  file: data\zeus_ball.dat
id: 2066666  type: 3  file: data\zeus_lightning.dat
id: 206666666  type: 3  file: data\zeus_barrier.dat
id: 2066666666  type: 3  file: data\zeus_bigball.dat
id: 22224  type: 3  file: data\zeus_beam.dat
id: 207  type: 3  file: data\davis_ball.dat
id: 208  type: 3  file: data\henry_arrow2.dat
id: 209  type: 3  file: data\freeze_ball.dat
id: 210  type: 3  file: data\firen_ball.dat
id: 211  type: 3  file: data\firen_flame.dat
id: 212  type: 3  file: data\freeze_column.dat
id: 214  type: 3  file: data\john_biscuitO.dat
id: 215  type: 3  file: data\dennis_chase.dat
id: 216  type: 3  file: data\jack_ball.dat
id: 219  type: 3  file: data\jan_chaseh.dat
id: 220  type: 3  file: data\jan_chase.dat
id: 221  type: 3  file: data\firzen_chasef.dat
id: 222  type: 3  file: data\firzen_chasei.dat
id: 223  type: 3  file: data\firzen_ball.dat
id: 225  type: 3  file: data\bat_chase.dat
id: 224  type: 3  file: data\kinghunt_ball.dat
id: 227  type: 3  file: data\kinghunt_bomb.dat
id: 226  type: 3  file: data\justin_ball.dat
id: 228  type: 3  file: data\julian_ball.dat
id: 229  type: 3  file: data\julian_ball2.dat
id: 230  type: 3  file: data\burning_star.dat
id: 236  type: 3  file: data\bat_ball.dat
id: 301  type: 1  file: data\davis_blast.dat
id: 502  type: 3  file: data\boss_ball.dat
id: 580  type: 3  file: data\dragon-k_ball.dat
id: 663  type: 3  file: data\template_weapon.dat
id: 702  type: 3  file: data\firen_column.dat
id: 720  type: 3  file: data\s_col.dat
id: 900  type: 3  file: data\boss_ball2.dat
id: 903  type: 3  file: data\ghoulrudolf_weapon.dat
id: 904  type: 3  file: data\l_skill.dat
id: 906  type: 3  file: data\l_skill2.dat
id: 907	 type: 3  file: data\l_chase.dat
id: 908	 type: 3  file: data\john_c4.dat
id: 916  type: 3  file: data\dark_man.dat
id: 919	 type: 3  file: data\dlae_ball.dat
id: 920	 type: 3  file: data\dlae_hand.dat
id: 921	 type: 3  file: data\dlae_ball2.dat
id: 996  type: 5  file: data\music.dat
id: 997  type: 3  file: data\zenobia_weapon.dat
 
 
id: 998  type: 5  file: data\etc.dat
id: 999  type: 5  file: data\broken_weapon.dat
<object_end>
 
<file_editing>
data\nothing.txt
<file_editing_end>
 
<background>
id: 4    file: bg\sys\hkc\bg.dat
 
id: 30    file: bg\template\6\bg.dat	#stage1
id: 24    file: bg\sys\bf\bg.dat	#stage2
id: 5    file: bg\sys\gw_\bg.dat	#stage3
id: 13    file: bg\sys\djtw\bg.dat	#stage4
id: 8    file: bg\sys\lfd\bg.dat	#stage5
 
id: 2    file: bg\sys\gw\bg.dat
id: 3    file: bg\sys\sp\bg.dat
id: 6    file: bg\sys\qi\bg.dat
id: 7    file: bg\sys\ft\bg.dat
id: 1    file: bg\sys\cuhk\bg.dat
id: 0    file: bg\sys\thv\bg.dat
id: 9    file: bg\sys\eye\bg.dat
id: 14    file: bg\sys\jtw\bg.dat
id: 15    file: bg\template\4\bg.dat
id: 16    file: bg\template\9\bg.dat
id: 17    file: bg\template\21\bg.dat
id: 18    file: bg\template\10\bg.dat
id: 19    file: bg\template\19\bg.dat
id: 20    file: bg\template\27\bg.dat
id: 34    file: bg\template\2\bg.dat
id: 21    file: bg\sys\hf\bg.dat
id: 10    file: bg\template\1\bg.dat
id: 11    file: bg\template\5\bg.dat
id: 12    file: bg\template\3\bg.dat
<background_end>
 
id: 100~199 drop weapon


Crapton of explanations following (Click to View)


Alright, so much about the first one. I was never really happy with it, continuously worked on it and decided to scrap it and start from scratch. That was in the end of 2007.
    DC-Code:
<object>
id: 800   type: 0  file: sprite\No-Face\template.dat
 
id:  1   type: 0  file: sprite\Zenobia\Zenobia.dat
id: 420  type: 3  file: sprite\Zenobia\Zenobia_weapon.dat
id: 421  type: 3  file: sprite\Zenobia\Zenobia_Darkm.dat
id: 422  type: 3  file: sprite\Zenobia\Zenobia_Ball.dat
id: 423  type: 3  file: sprite\Zenobia\Zenobia_beam.dat
id: 424  type: 3  file: sprite\Zenobia\Zenobia_darklord.dat
 
id:  2   type: 0  file: sprite\Nightmare\Nightmare.dat
id: 440  type: 3  file: sprite\Nightmare\Nightmare_weapon.dat
id: 441  type: 3  file: sprite\Nightmare\Nightmare_bigball.dat
id: 442  type: 3  file: sprite\Nightmare\Nightmare_beam.dat
id: 443  type: 3  file: sprite\Nightmare\Nightmare_skull.dat
 
id:  3   type: 0  file: sprite\template\template.dat
id: 430  type: 3  file: sprite\template\template_weapon.dat
 
id:  4   type: 0  file: sprite\light\light.dat
id: 400  type: 3  file: sprite\light\light_meteor.dat
id: 401  type: 3  file: sprite\light\light_col.dat
id: 220  type: 3  file: sprite\light\light_exp.dat
 
id:  5   type: 0  file: sprite\Wise_Julian\Wise_Julian.dat
id: 228  type: 3  file: sprite\Wise_Julian\wj_ball.dat
id: 410  type: 3  file: sprite\Wise_Julian\wj_col.dat
 
id:  6   type: 0  file: sprite\Arthur\Arthur.dat
id: 470  type: 3  file: sprite\Arthur\Arthur_weapon.dat
 
id:  9   type: 0  file: sprite\maskman\maskman.dat
id: 450  type: 3  file: sprite\maskman\maskman_balls.dat
id: 451  type: 2  file: sprite\maskman\maskman_masks.dat
 
id: 10   type: 0  file: sprite\Atlas\Atlas.dat
id: 460  type: 3  file: sprite\Atlas\Atlas_weapon.dat
 
id: 11   type: 0  file: sprite\Ether\Ether.dat
id: 480  type: 3  file: sprite\Ether\Ether_weapon.dat
 
#id: 99   type: 0  file: data\04%.dat #bat
id: 99  type: 5  file: data\test.dat
 
#id: 15  type: 0  file: data\kalsiddon\kal.dat
#id: 460  type: 3  file: data\kalsiddon\kal_ball.dat   #bullet
 
 
id:  53 type: 0 file: data\maijin_buu.dat
 
 
id: 257 type: 3 file: data\maijin_buu_runattack.dat
id: 258 type: 3 file: data\maijin_buu_dashattack.dat
id: 259 type: 3 file: data\maijin_buu_dashattack2.dat
id: 260 type: 3 file: data\maijin_buu_big_ball.dat
id: 261 type: 3 file: data\maijin_buu_kamehameha.dat
id: 262 type: 3 file: data\maijin_buu_final_ball.dat
id: 263 type: 3 file: data\maijin_buu_final_explosion.dat
id: 264 type: 3 file: data\Majin_Kick.dat
 
#######################
###                 ###
###  7+8=>51  f290  ###
#######################
 
id: 122  type: 6  file: data\36%.dat   #milk
id: 123  type: 6  file: data\39%.dat   #beer
id: 124  type: 1  file: data\40%.dat   #boomerang
id: 125  type: 4  file: data\33%.dat   #grenade
id: 150  type: 2  file: data\37%.dat   #stone
id: 151  type: 2  file: data\38%.dat   #TNT_box
id: 218  type: 1  file: data\43%.dat   #sword
id: 152	 type: 2  file: data\93%.dat   #transforming_stone
id: 300  type: 5  file: data\44%.dat   #criminal
 
#all
id: 204  type: 3  file: sprite\all\wind.dat
id: 211  type: 3  file: sprite\all\flame.dat
id: 212  type: 3  file: sprite\all\column.dat
id: 214  type: 3  file: sprite\all\biscuit.dat
#id: 219  type: 3  file: sprite\all\chaseh.dat
id: 221  type: 3  file: sprite\all\chasef.dat
id: 222  type: 3  file: sprite\all\chasei.dat
id: 225  type: 3  file: sprite\all\bats.dat
 
 
id: 201  type: 1  file: data\46%.dat #henry_arrow1
id: 207  type: 3  file: data\57%.dat #davis_ball
id: 209  type: 3  file: data\59%.dat #freeze_ball
id: 219  type: 3  file: data\66%.dat #jan_chaseh
 
 
 
id: 998  type: 5  file: data\98%.dat #etc
id: 999  type: 5  file: data\99%.dat #broken_weapon
<object_end>
 
<file_editing>
data\nothing.txt
<file_editing_end>
 
<background>
id: 4     file: bg\sys\hkc\bg.dat
 
id: 8     file: bg\sys\ei\bg.dat	#stage1
id: 5     file: bg\sys\qi\bg.dat	#stage2
id: 6     file: bg\sys\jtw\bg.dat	#stage3
id: 12    file: bg\sys\lfd\bg.dat	#stage4
id: 13    file: bg\sys\th\bg.dat	#stage5
 
id: 21    file: bg\sys\dw\bg.dat
id: 2     file: bg\sys\gw\bg.dat
id: 14    file: bg\sys\im\bg.dat
id: 15    file: bg\sys\cl\bg.dat
id: 3     file: bg\sys\sp\bg.dat
id: 18    file: bg\sys\gy\bg.dat
id: 7     file: bg\sys\ft\bg.dat
id: 19    file: bg\sys\hf\bg.dat
id: 1     file: bg\sys\cuhk\bg.dat
id: 20    file: bg\sys\sb\bg.dat
id: 0     file: bg\sys\thv\bg.dat
id: 9     file: bg\sys\eye\bg.dat
id: 17    file: bg\sys\gallery\bg.dat
id: 16    file: bg\sys\bf\bg.dat
id: 10    file: bg\sys\haunt\bg.dat
id: 11    file: bg\sys\ice\bg.dat
<background_end>
 
id: 100~199 drop weapon


Moar explanations! (Click to View)

So yeah, these are the remnants of my active lf2-modding-career. Good times, man.


I bet, nobody will read the entire post xD
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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Messages In This Thread
generic post-your-data.txt thread - by YinYin - 01-16-2011, 04:34 PM
RE: generic post-your-data.txt thread - by Wiro - 01-16-2011, 04:57 PM
RE: generic post-your-data.txt thread - by Boop - 01-16-2011, 05:13 PM
RE: generic post-your-data.txt thread - by Silverthorn - 01-16-2011, 06:26 PM
RE: generic post-your-data.txt thread - by YinYin - 01-16-2011, 06:48 PM



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