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generic post-your-data.txt thread
#8
    DC-Code:
<object>
id:  0  type: 0  file: data\template.dat
id:  52  type: 0  file: data\julian.dat
id:  51  type: 0  file: data\firzen.dat
id:  50  type: 0  file: data\louisEX.dat
id:  38  type: 0  file: data\bat.dat
id:  39  type: 0  file: data\justin.dat
id:  37  type: 0  file: data\knight.dat
id:  36  type: 0  file: data\jan.dat
id:  35  type: 0  file: data\monk.dat
id:  34  type: 0  file: data\sorcerer.dat
id:  33  type: 0  file: data\jack.dat
id:  32  type: 0  file: data\mark.dat
id:  31  type: 0  file: data\hunter.dat
id:  30  type: 0  file: data\bandit.dat
id:  1  type: 0  file: data\deep.dat
id:  2  type: 0  file: data\john.dat
id:  4  type: 0  file: data\henry.dat
id:  5  type: 0  file: data\rudolf.dat
id:  6  type: 0  file: data\louis.dat
id:  7  type: 0  file: data\firen.dat
id:  8  type: 0  file: data\freeze.dat
id:  9  type: 0  file: data\dennis.dat
id: 10  type: 0  file: data\woody.dat
id: 11  type: 0  file: data\davis.dat
 
#id: 88  type: 0  file: data\cleric.dat
#id: 241  type: 3  file: data\cleric_illusion.dat
#id: 242  type: 3  file: data\cleric_lotus.dat
#id: 243  type: 3  file: data\cleric_kiko.dat
#id: 244  type: 3  file: data\cleric_ball.dat
#id: 245  type: 3  file: data\cleric_dragon.dat
 
#id: 87  type: 0  file: data\sharn.dat
#id: 247  type: 3  file: data\sharn_thunder.dat
#id: 248  type: 3  file: data\sharn_wind.dat
 
#id: 86  type: 0  file: data\nohan.dat
#id: 53  type: 0  file: data\nohan_shad.dat
#id: 54  type: 0  file: data\nohan_mera.dat
#id: 55  type: 0  file: data\nohan_pure.dat
#id: 249  type: 3  file: data\nohan_shadow.dat
#id: 250  type: 3  file: data\nohan_shadow2.dat
#id: 251  type: 3  file: data\nohan_shadow3.dat
 
#id: 85  type: 0  file: data\jamel.dat
#id: 56  type: 0  file: data\jamel_E_fire.dat
#id: 57  type: 0  file: data\jamel_E_water.dat
#id: 58  type: 0  file: data\jamel_E_wind.dat
#id: 59  type: 0  file: data\jamel_E_earth.dat
#id: 252  type: 3  file: data\jamel_E.dat
#id: 253  type: 3  file: data\jamel_fireball.dat
#id: 254  type: 3  file: data\jamel_groundball.dat
#id: 255  type: 3  file: data\jamel_collector.dat
#id: 256  type: 3  file: data\jamel_controller.dat
#id: 257  type: 3  file: data\jamel_fireball2.dat
#id: 258  type: 3  file: data\jamel_iceball.dat
#id: 259  type: 3  file: data\jamel_cwhirl.dat
#id: 260  type: 3  file: data\jamel_volley.dat
 
#id: 84  type: 0  file: data\chrone.dat
#id: 83  type: 0  file: data\chronep.dat
#id: 82  type: 0  file: data\chronef.dat
#id: 261  type: 3  file: data\chrone_ball.dat
#id: 262  type: 3  file: data\chrone_chase.dat
#id: 263  type: 3  file: data\chrone_tri.dat
#id: 264  type: 3  file: data\chrone_wave.dat
#id: 53  type: 0  file: data\chronepp.dat
#id: 265  type: 3  file: data\chrone_wind.dat
#id: 266  type: 3  file: data\chrone_prison.dat
#id: 267  type: 3  file: data\chrone_ray.dat
#id: 268  type: 3  file: data\chrone_bomb.dat
#id: 269  type: 3  file: data\chrone_bomb2.dat
#id: 270  type: 3  file: data\chrone_bomb3.dat
#id: 271  type: 3  file: data\chrone_ion.dat
 
#id: 81  type: 0  file: data\NKato.dat
#id: 272  type: 3  file: data\NKato_ball.dat
#id: 273  type: 3  file: data\NKato_bball.dat
#id: 274  type: 3  file: data\NKato_quake.dat
#id: 275  type: 3  file: data\NKato_bomb.dat
#id: 80  type: 0  file: data\NSuikan.dat
#id: 276  type: 1  file: data\NSuikan_weapon.dat
#id: 277  type: 3  file: data\NSuikan_ball.dat
#id: 278  type: 3  file: data\NSuikan_chase.dat
#id: 279  type: 3  file: data\NSuikan_disc.dat
#id: 280  type: 3  file: data\NSuikan_ice.dat
#id: 79  type: 0  file: data\NFusej.dat
#id: 281  type: 3  file: data\NFusej_wind.dat
#id: 282  type: 3  file: data\NFusej_sensor.dat
#id: 283  type: 3  file: data\NFusej_cuts.dat
#id: 284  type: 3  file: data\NFusej_weapon.dat
#id: 285  type: 3  file: data\NFusej_weapon2.dat
#id: 286  type: 1  file: data\NFusej_weapon3.dat
#id: 287  type: 3  file: data\NFusej_weapon4.dat # no joke... he needs FOUR FREAKIN IDs FOR ONE MOVE!!!
#id: 288  type: 3  file: data\NFusej_ww.dat
#id: 78  type: 0  file: data\NDokum.dat
#id: 289  type: 3  file: data\NDokum_stone.dat
#id: 290  type: 3  file: data\NDokum_drop.dat
#id: 291  type: 3  file: data\NDokum_armor.dat
 
#id: 77  type: 0  file: data\spark.dat
#id: 54  type: 0  file: data\spark_illu.dat
#id: 293  type: 3  file: data\spark_sensor2.dat
#id: 294  type: 3  file: data\spark_sensor3.dat
#id: 295  type: 3  file: data\spark_exp.dat
#id: 296  type: 3  file: data\spark_col.dat
#id: 297  type: 3  file: data\spark_flash.dat
 
#id: 76  type: 0  file: data\striker.dat
#id: 75  type: 0  file: data\striker_charged.dat
#id: 55  type: 0  file: data\striker_njushin.dat
#id: 401  type: 3  file: data\striker_ball.dat
#id: 402  type: 3  file: data\striker_njushin_2.dat
#id: 403  type: 3  file: data\striker_kajo.dat
 
id: 74  type: 0  file: data\zen.dat
id: 437  type: 3  file: data\zen_whirl.dat
 
#id: 73  type: 0  file: data\eta.dat
#id: 404  type: 3  file: data\eta_orb_sparkle.dat
#id: 405  type: 3  file: data\eta_orb_fire.dat
#id: 406  type: 2  file: data\eta_orb_fire_comet.dat
#id: 407  type: 3  file: data\eta_orb_fire_grdc.dat
#id: 408  type: 3  file: data\eta_orb_ice.dat
#id: 409  type: 3  file: data\eta_orb_shock.dat
#id: 410  type: 1  file: data\eta_orb_0.dat
#id: 411  type: 1  file: data\eta_orb_1.dat
#id: 412  type: 1  file: data\eta_orb_2.dat
#id: 413  type: 1  file: data\eta_orb_3.dat
#id: 414  type: 1  file: data\eta_orb_4.dat
#id: 415  type: 1  file: data\eta_orb_5.dat
#id: 416  type: 1  file: data\eta_orb_6.dat
#id: 417  type: 1  file: data\eta_orb_7.dat
#id: 418  type: 1  file: data\eta_orb_8.dat
#id: 419  type: 3  file: data\eta_orb_poison.dat
#id: 420  type: 3  file: data\eta_orb_mana.dat
#id: 421  type: 3  file: data\eta_orb_light.dat
#id: 56  type: 0  file: data\eta_ghost.dat
#id: 422  type: 3  file: data\eta_ghost_ball.dat
#id: 423  type: 3  file: data\eta_portal_0.dat
#id: 424  type: 3  file: data\eta_portal_1.dat
#id: 425  type: 3  file: data\eta_portal_2.dat
#id: 426  type: 3  file: data\eta_entry_0.dat
#id: 427  type: 3  file: data\eta_entry_1.dat
#id: 428  type: 3  file: data\eta_entry_2.dat
#id: 429  type: 3  file: data\eta_exit_0.dat
#id: 430  type: 3  file: data\eta_exit_1.dat
#id: 431  type: 3  file: data\eta_exit_2.dat
#id: 432  type: 3  file: data\eta_orb_shadow.dat
#id: 433  type: 3  file: data\eta_orb_shadow_chase.dat
#id: 434  type: 3  file: data\eta_orb_stone.dat
#id: 435  type: 1  file: data\eta_orb_stone_throw.dat
#id: 436  type: 3  file: data\eta_orb_void.dat
 
id: 100  type: 1  file: data\weapon0.dat   #stick
id: 101  type: 1  file: data\weapon2.dat   #hoe
id: 120  type: 1  file: data\weapon4.dat   #knife
id: 121  type: 4  file: data\weapon5.dat   #baseball
id: 122  type: 6  file: data\weapon6.dat   #milk
id: 150  type: 2  file: data\weapon1.dat   #stone
id: 151  type: 2  file: data\weapon3.dat   #wooden_box
id: 123  type: 6  file: data\weapon8.dat   #beer
id: 124  type: 1  file: data\weapon9.dat   #<
id: 217  type: 2  file: data\weapon10.dat  #louis_armour
id: 218  type: 2  file: data\weapon11.dat  #louis_armour
id: 300  type: 5  file: data\criminal.dat  #criminal
 
id: 200  type: 3  file: data\john_ball.dat
id: 201  type: 1  file: data\henry_arrow1.dat
id: 202  type: 1  file: data\rudolf_weapon.dat
id: 203  type: 3  file: data\deep_ball.dat
id: 204  type: 3  file: data\henry_wind.dat
id: 205  type: 3  file: data\dennis_ball.dat
id: 206  type: 3  file: data\woody_ball.dat
id: 207  type: 3  file: data\davis_ball.dat
id: 208  type: 3  file: data\henry_arrow2.dat
id: 209  type: 3  file: data\freeze_ball.dat
id: 210  type: 3  file: data\firen_ball.dat
id: 211  type: 3  file: data\firen_flame.dat
id: 212  type: 3  file: data\freeze_column.dat
id: 213  type: 1  file: data\weapon7.dat   #ice_sword
id: 214  type: 3  file: data\john_biscuit.dat
id: 215  type: 3  file: data\dennis_chase.dat
id: 216  type: 3  file: data\jack_ball.dat
id: 219  type: 3  file: data\jan_chaseh.dat
id: 220  type: 3  file: data\jan_chase.dat
id: 221  type: 3  file: data\firzen_chasef.dat
id: 222  type: 3  file: data\firzen_chasei.dat
id: 223  type: 3  file: data\firzen_ball.dat
id: 224  type: 3  file: data\bat_ball.dat
id: 225  type: 3  file: data\bat_chase.dat
id: 226  type: 3  file: data\justin_ball.dat
id: 228  type: 3  file: data\julian_ball.dat
id: 229  type: 3  file: data\julian_ball2.dat
 
id: 998  type: 5  file: data\etc.dat
id: 999  type: 5  file: data\broken_weapon.dat
<object_end>
 
<file_editing>
data\nothing.txt
<file_editing_end>
 
<background>
id: 4    file: bg\sys\hkc\bg.dat
id: 2    file: bg\sys\lf\bg.dat
id: 3    file: bg\sys\sp\bg.dat
id: 5    file: bg\sys\gw\bg.dat
id: 6    file: bg\sys\qi\bg.dat
id: 7    file: bg\sys\ft\bg.dat
id: 8    file: bg\sys\bc\bg.dat
id: 1    file: bg\sys\cuhk\bg.dat
id: 0    file: bg\sys\thv\bg.dat
id: 10    file: bg\template\1\bg.dat
id: 11    file: bg\template\2\bg.dat
id: 12    file: bg\template\3\bg.dat
<background_end>
 
id: 100~199 drop weapon


I'll join as well :D
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Alblaka
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Messages In This Thread
generic post-your-data.txt thread - by YinYin - 01-16-2011, 04:34 PM
RE: generic post-your-data.txt thread - by Wiro - 01-16-2011, 04:57 PM
RE: generic post-your-data.txt thread - by Boop - 01-16-2011, 05:13 PM
RE: generic post-your-data.txt thread - by YinYin - 01-16-2011, 06:48 PM
RE: generic post-your-data.txt thread - by Alblaka - 01-16-2011, 07:09 PM



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