01-16-2011, 07:09 PM
(This post was last modified: 01-16-2011, 08:41 PM by The Lost Global Mod.)
DC-Code:
<object> id: 0 type: 0 file: data\template.dat id: 52 type: 0 file: data\julian.dat id: 51 type: 0 file: data\firzen.dat id: 50 type: 0 file: data\louisEX.dat id: 38 type: 0 file: data\bat.dat id: 39 type: 0 file: data\justin.dat id: 37 type: 0 file: data\knight.dat id: 36 type: 0 file: data\jan.dat id: 35 type: 0 file: data\monk.dat id: 34 type: 0 file: data\sorcerer.dat id: 33 type: 0 file: data\jack.dat id: 32 type: 0 file: data\mark.dat id: 31 type: 0 file: data\hunter.dat id: 30 type: 0 file: data\bandit.dat id: 1 type: 0 file: data\deep.dat id: 2 type: 0 file: data\john.dat id: 4 type: 0 file: data\henry.dat id: 5 type: 0 file: data\rudolf.dat id: 6 type: 0 file: data\louis.dat id: 7 type: 0 file: data\firen.dat id: 8 type: 0 file: data\freeze.dat id: 9 type: 0 file: data\dennis.dat id: 10 type: 0 file: data\woody.dat id: 11 type: 0 file: data\davis.dat #id: 88 type: 0 file: data\cleric.dat #id: 241 type: 3 file: data\cleric_illusion.dat #id: 242 type: 3 file: data\cleric_lotus.dat #id: 243 type: 3 file: data\cleric_kiko.dat #id: 244 type: 3 file: data\cleric_ball.dat #id: 245 type: 3 file: data\cleric_dragon.dat #id: 87 type: 0 file: data\sharn.dat #id: 247 type: 3 file: data\sharn_thunder.dat #id: 248 type: 3 file: data\sharn_wind.dat #id: 86 type: 0 file: data\nohan.dat #id: 53 type: 0 file: data\nohan_shad.dat #id: 54 type: 0 file: data\nohan_mera.dat #id: 55 type: 0 file: data\nohan_pure.dat #id: 249 type: 3 file: data\nohan_shadow.dat #id: 250 type: 3 file: data\nohan_shadow2.dat #id: 251 type: 3 file: data\nohan_shadow3.dat #id: 85 type: 0 file: data\jamel.dat #id: 56 type: 0 file: data\jamel_E_fire.dat #id: 57 type: 0 file: data\jamel_E_water.dat #id: 58 type: 0 file: data\jamel_E_wind.dat #id: 59 type: 0 file: data\jamel_E_earth.dat #id: 252 type: 3 file: data\jamel_E.dat #id: 253 type: 3 file: data\jamel_fireball.dat #id: 254 type: 3 file: data\jamel_groundball.dat #id: 255 type: 3 file: data\jamel_collector.dat #id: 256 type: 3 file: data\jamel_controller.dat #id: 257 type: 3 file: data\jamel_fireball2.dat #id: 258 type: 3 file: data\jamel_iceball.dat #id: 259 type: 3 file: data\jamel_cwhirl.dat #id: 260 type: 3 file: data\jamel_volley.dat #id: 84 type: 0 file: data\chrone.dat #id: 83 type: 0 file: data\chronep.dat #id: 82 type: 0 file: data\chronef.dat #id: 261 type: 3 file: data\chrone_ball.dat #id: 262 type: 3 file: data\chrone_chase.dat #id: 263 type: 3 file: data\chrone_tri.dat #id: 264 type: 3 file: data\chrone_wave.dat #id: 53 type: 0 file: data\chronepp.dat #id: 265 type: 3 file: data\chrone_wind.dat #id: 266 type: 3 file: data\chrone_prison.dat #id: 267 type: 3 file: data\chrone_ray.dat #id: 268 type: 3 file: data\chrone_bomb.dat #id: 269 type: 3 file: data\chrone_bomb2.dat #id: 270 type: 3 file: data\chrone_bomb3.dat #id: 271 type: 3 file: data\chrone_ion.dat #id: 81 type: 0 file: data\NKato.dat #id: 272 type: 3 file: data\NKato_ball.dat #id: 273 type: 3 file: data\NKato_bball.dat #id: 274 type: 3 file: data\NKato_quake.dat #id: 275 type: 3 file: data\NKato_bomb.dat #id: 80 type: 0 file: data\NSuikan.dat #id: 276 type: 1 file: data\NSuikan_weapon.dat #id: 277 type: 3 file: data\NSuikan_ball.dat #id: 278 type: 3 file: data\NSuikan_chase.dat #id: 279 type: 3 file: data\NSuikan_disc.dat #id: 280 type: 3 file: data\NSuikan_ice.dat #id: 79 type: 0 file: data\NFusej.dat #id: 281 type: 3 file: data\NFusej_wind.dat #id: 282 type: 3 file: data\NFusej_sensor.dat #id: 283 type: 3 file: data\NFusej_cuts.dat #id: 284 type: 3 file: data\NFusej_weapon.dat #id: 285 type: 3 file: data\NFusej_weapon2.dat #id: 286 type: 1 file: data\NFusej_weapon3.dat #id: 287 type: 3 file: data\NFusej_weapon4.dat # no joke... he needs FOUR FREAKIN IDs FOR ONE MOVE!!! #id: 288 type: 3 file: data\NFusej_ww.dat #id: 78 type: 0 file: data\NDokum.dat #id: 289 type: 3 file: data\NDokum_stone.dat #id: 290 type: 3 file: data\NDokum_drop.dat #id: 291 type: 3 file: data\NDokum_armor.dat #id: 77 type: 0 file: data\spark.dat #id: 54 type: 0 file: data\spark_illu.dat #id: 293 type: 3 file: data\spark_sensor2.dat #id: 294 type: 3 file: data\spark_sensor3.dat #id: 295 type: 3 file: data\spark_exp.dat #id: 296 type: 3 file: data\spark_col.dat #id: 297 type: 3 file: data\spark_flash.dat #id: 76 type: 0 file: data\striker.dat #id: 75 type: 0 file: data\striker_charged.dat #id: 55 type: 0 file: data\striker_njushin.dat #id: 401 type: 3 file: data\striker_ball.dat #id: 402 type: 3 file: data\striker_njushin_2.dat #id: 403 type: 3 file: data\striker_kajo.dat id: 74 type: 0 file: data\zen.dat id: 437 type: 3 file: data\zen_whirl.dat #id: 73 type: 0 file: data\eta.dat #id: 404 type: 3 file: data\eta_orb_sparkle.dat #id: 405 type: 3 file: data\eta_orb_fire.dat #id: 406 type: 2 file: data\eta_orb_fire_comet.dat #id: 407 type: 3 file: data\eta_orb_fire_grdc.dat #id: 408 type: 3 file: data\eta_orb_ice.dat #id: 409 type: 3 file: data\eta_orb_shock.dat #id: 410 type: 1 file: data\eta_orb_0.dat #id: 411 type: 1 file: data\eta_orb_1.dat #id: 412 type: 1 file: data\eta_orb_2.dat #id: 413 type: 1 file: data\eta_orb_3.dat #id: 414 type: 1 file: data\eta_orb_4.dat #id: 415 type: 1 file: data\eta_orb_5.dat #id: 416 type: 1 file: data\eta_orb_6.dat #id: 417 type: 1 file: data\eta_orb_7.dat #id: 418 type: 1 file: data\eta_orb_8.dat #id: 419 type: 3 file: data\eta_orb_poison.dat #id: 420 type: 3 file: data\eta_orb_mana.dat #id: 421 type: 3 file: data\eta_orb_light.dat #id: 56 type: 0 file: data\eta_ghost.dat #id: 422 type: 3 file: data\eta_ghost_ball.dat #id: 423 type: 3 file: data\eta_portal_0.dat #id: 424 type: 3 file: data\eta_portal_1.dat #id: 425 type: 3 file: data\eta_portal_2.dat #id: 426 type: 3 file: data\eta_entry_0.dat #id: 427 type: 3 file: data\eta_entry_1.dat #id: 428 type: 3 file: data\eta_entry_2.dat #id: 429 type: 3 file: data\eta_exit_0.dat #id: 430 type: 3 file: data\eta_exit_1.dat #id: 431 type: 3 file: data\eta_exit_2.dat #id: 432 type: 3 file: data\eta_orb_shadow.dat #id: 433 type: 3 file: data\eta_orb_shadow_chase.dat #id: 434 type: 3 file: data\eta_orb_stone.dat #id: 435 type: 1 file: data\eta_orb_stone_throw.dat #id: 436 type: 3 file: data\eta_orb_void.dat id: 100 type: 1 file: data\weapon0.dat #stick id: 101 type: 1 file: data\weapon2.dat #hoe id: 120 type: 1 file: data\weapon4.dat #knife id: 121 type: 4 file: data\weapon5.dat #baseball id: 122 type: 6 file: data\weapon6.dat #milk id: 150 type: 2 file: data\weapon1.dat #stone id: 151 type: 2 file: data\weapon3.dat #wooden_box id: 123 type: 6 file: data\weapon8.dat #beer id: 124 type: 1 file: data\weapon9.dat #< id: 217 type: 2 file: data\weapon10.dat #louis_armour id: 218 type: 2 file: data\weapon11.dat #louis_armour id: 300 type: 5 file: data\criminal.dat #criminal id: 200 type: 3 file: data\john_ball.dat id: 201 type: 1 file: data\henry_arrow1.dat id: 202 type: 1 file: data\rudolf_weapon.dat id: 203 type: 3 file: data\deep_ball.dat id: 204 type: 3 file: data\henry_wind.dat id: 205 type: 3 file: data\dennis_ball.dat id: 206 type: 3 file: data\woody_ball.dat id: 207 type: 3 file: data\davis_ball.dat id: 208 type: 3 file: data\henry_arrow2.dat id: 209 type: 3 file: data\freeze_ball.dat id: 210 type: 3 file: data\firen_ball.dat id: 211 type: 3 file: data\firen_flame.dat id: 212 type: 3 file: data\freeze_column.dat id: 213 type: 1 file: data\weapon7.dat #ice_sword id: 214 type: 3 file: data\john_biscuit.dat id: 215 type: 3 file: data\dennis_chase.dat id: 216 type: 3 file: data\jack_ball.dat id: 219 type: 3 file: data\jan_chaseh.dat id: 220 type: 3 file: data\jan_chase.dat id: 221 type: 3 file: data\firzen_chasef.dat id: 222 type: 3 file: data\firzen_chasei.dat id: 223 type: 3 file: data\firzen_ball.dat id: 224 type: 3 file: data\bat_ball.dat id: 225 type: 3 file: data\bat_chase.dat id: 226 type: 3 file: data\justin_ball.dat id: 228 type: 3 file: data\julian_ball.dat id: 229 type: 3 file: data\julian_ball2.dat id: 998 type: 5 file: data\etc.dat id: 999 type: 5 file: data\broken_weapon.dat <object_end> <file_editing> data\nothing.txt <file_editing_end> <background> id: 4 file: bg\sys\hkc\bg.dat id: 2 file: bg\sys\lf\bg.dat id: 3 file: bg\sys\sp\bg.dat id: 5 file: bg\sys\gw\bg.dat id: 6 file: bg\sys\qi\bg.dat id: 7 file: bg\sys\ft\bg.dat id: 8 file: bg\sys\bc\bg.dat id: 1 file: bg\sys\cuhk\bg.dat id: 0 file: bg\sys\thv\bg.dat id: 10 file: bg\template\1\bg.dat id: 11 file: bg\template\2\bg.dat id: 12 file: bg\template\3\bg.dat <background_end> id: 100~199 drop weapon |
I'll join as well :D
My Creations: (Click to View)
Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.
Greetz,
Alblaka