01-18-2011, 12:05 PM
On the dragon effect:
Whenever something like that exits the ground, you expect some kind of special effect on the ground, like some "energy splash", holes, glowing cracks or something. And also, you might consider recolouring the dragons themselves. LF2 effects generally use a lighter hue in the middle and darker out on the end, take Firzens ray for example.
Oh, and did you borrow the dragon graphic from a ripped effect sheet from some SNES games? It's nothing wrong with that, just remember the credits.
Whenever something like that exits the ground, you expect some kind of special effect on the ground, like some "energy splash", holes, glowing cracks or something. And also, you might consider recolouring the dragons themselves. LF2 effects generally use a lighter hue in the middle and darker out on the end, take Firzens ray for example.
Oh, and did you borrow the dragon graphic from a ripped effect sheet from some SNES games? It's nothing wrong with that, just remember the credits.
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"Do not grieve, it is logical. The needs of the many outweigh the needs of the few, or the one."
- Mr. Spock
"A man's not dead while his name is still spoken"
- Terry Pratchett, Going Postal
"Do not grieve, it is logical. The needs of the many outweigh the needs of the few, or the one."
- Mr. Spock
"A man's not dead while his name is still spoken"
- Terry Pratchett, Going Postal

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