08-23-2008, 02:26 PM
You forget about the mainsite.
direct link: here
direct link: here
Quote:This tag is optional, too and regulate the energy cost. It's mostly used in the first frame of a move. This rule from Zizibluga explain the basic function:
mp: yyxxx
x = MP lost
y = HP lost mp: -yyxxx
x = MP gained
y = HP gained
You can only use 10 HP as minimum, it's not possible
to take 1 to 9 points.
The last three numbers are for the energy cost, the first two for live points. Here's an example: "mp: 4300" costs 40 live points and 300 energy points.
If you want more information you can look into this advanced tutorial: MP-Usage
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.