(02-11-2011, 12:41 PM)Alblaka Wrote: -Standing sprite in Facepic? Nah...
Yeah I was using that for my forum avatar and then I forgot to save the face by itself. I'll fix that later.
(02-11-2011, 12:41 PM)Alblaka Wrote: -The capemovement while jumping is somewhat abrupt... it goes from downwards to sidewards to upwards in just 1 frame each. Dunno whether it's exatly possible (jump frames are uselessy over-hardcoded >.>), but adding one transition frame between each of them would make it much more smooth.
Alright. I'll add a couple extra frames. even though it's hardcoded it still works as I already did those 2 extra jump frames
and with YinYin's help I was able to add the dash the landing of the jump unlike the previous beta version.
(02-11-2011, 12:41 PM)Alblaka Wrote: -There are a few dirty pixel on the stop_running sprite. On the top, a few black ones.
-Another dirty pixel on the start of the defending.
Will fix those... some of the reasons are cause they were there on template lol
(02-11-2011, 12:41 PM)Alblaka Wrote: +Nice defense stance
-The defense counter attack doesnt seem to work, tried if multiple times from multiple angles
Thanks and yeah the defense counter is really hard to execute. I don't know why though. I thought when you get hit during the defend frame it goes to another frame and I added a heavy wait value to it so there would be time to execute.
(02-11-2011, 12:41 PM)Alblaka Wrote: -The size of his fists doubles in his run_attack XD (spriting error)
lol yeah I'm a n00b spriter.. not very consistent at all in anatomies.
(02-11-2011, 12:41 PM)Alblaka Wrote: +nice punching frames (expsecially the distortion)
+great, no, AWESOME, no, UEBERLY EPIC super punch sprites
+The both super punch variants are sweetly made
Thanks man!
I want to give him epic combos
(02-11-2011, 12:41 PM)Alblaka Wrote: -the AD superpunch is completely overpowered, compared to mp consumption. A total AAA+AD deals 250 damage without any real mp usage
Yeah I need to fix that.
(02-11-2011, 12:41 PM)Alblaka Wrote: +Glide is a nice idea
-The Glide+J has imo a FAR to high dvx. It's supposed to smash enemy into ground, not carry you even further then the normal glide. Just make him go downwards and add some henry_wind effects and a knock-up (possible a start for a combo?)
The gliding attack was just a test lol didnt edit it out.
(02-11-2011, 12:41 PM)Alblaka Wrote: +The batarang is surely great made. Though it may breaks too fast. As well, why doesn't it use effect:1?
+nice idea of the different batrang kind moves
-The explosion of the explosion batarang should imho be on ground level... atm its ~50 pix above ground
Thanks, it breaks fast cause then there will be too many batarangs in a single level since its used often. effect 1 isn't used because batarangs don't cause bleeding generally
I'll fix the exploding batarang
(02-11-2011, 12:41 PM)Alblaka Wrote: +Neat idea with the pellets thingy, seems like you already nerfec the explosion (with Firen one's it would be overkill)
-The smoke cloud on the ice pellets just doesn't fit, imo...
Lol the pellets are in The Batman just utilized them too cause they're epic!
Yeah I nerfed the explosion however sometimes when they hit other things other than the ground they create multiple explosions that can do OHKO
for example ice pellet someone then exploding pellet the same guy immediately after and he'll be dead ROFL!
I believe the ice pellets contain liquid nitrogren cause in the cartoon dark gray gas explodes out before the pellet freezes thats why I added the smoke cloud.
(02-11-2011, 12:41 PM)Alblaka Wrote: + for the big smoke cloud on the invisibility thingy. I created a similar amplification of rudolphs smoke for Nohan, as well.. though, yours has MUCH less dirty pixels XD. Hope you are going to finish those sprites, soon
-D^J Hardcore XD 3xBat would be enough, may... or 4x... 5x seems too much.
+on the louis throwing (sprites)
the smoke has less dirty pixels because I used paint and just used the CTRL and + button the amplify the size which is very clean size increase however you can't pick how big you want it to get.
Yeah I need to fix the bat move I'm changing it so he blows into a "bat whistle" and bats will fly from the sky and pwn some n00bs with lower damage.
lol I got lazy on the louis sprites and just did minor edits on some the pics since most of them are similar