(02-13-2011, 07:28 PM)NocturneSama Wrote: got your point, but the problem is that the image will flip only when the object reaches the (Hit_Fa: 1) frame, and this moment could not coincide with the moment the object is actually flipping his movimentation.
The object will check "is enemy behind me" every frame and try to flip everytime it detects that situation.
With Azriels method it will get the chance to flip every 10 frames.
Your argument is invalid :P
(Though, may one frame isn't enough to nullify dvx movement which is ned for flipping, imo...)
edit@modedit:
Je, but i once managed to create a fail-chase that was semi-chasing but couldn't flip for some weird reason. I don't remember the exact settings i used, but i think it was similar to this thingy ^^'
| Azriel edited this post 02-13-2011 07:41 PM because: |
| i'm only guessing here, but if the hit_Fa: 3 is travelling in the opposite direction to the object's facing, the hit_Fa: 1 should be able to flip it when it gets to that frame |
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