(02-15-2011, 08:41 PM)bashscrazy Wrote: So far missing thunder03.wav will add a fake noise for that so far..
good character! good sprites and balanced
I like his super punch attack
Thanks
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It's not close to being finished though.. Got many things to fix, and moves to add. Do you happen to have any good ideas (for non combo moves)?
All ideas people offered or crossed my mind:
- A move where he changes into a lion and does an attack. (-too similar to tiger dash)
- Something like the Monk's "ShaoLin Palm"? (+ might use this in a close distance energy burst attack)
- Some sort of sliding move; something like Subzero from "MortalCombat 2" has? (+might use this)
- Something like air kick? Or some of your attacks on air? Would be nice (+will use this if I can think of something cool)
- Dash special: jump fordward, when you press A he puts his legs around the opponents neck and starts punching his head (+might make this a special catching move instead of dashing move)
- A new kind of combo attack, something I haven't seen in any lf2 modifications.. You have definately seen characters doing flying kicks, but to make it more realistic, jumps will be made in between the kicks. (-the idea is cool, but I started wondering... what is the use of a move like this?)
- Nino has a light at his legs(at your last sprite that you have posted here),so he can throw the light away to hit enemies. Maybe it will be more interesting to make a bigger light or more lights after throwing the first one. (-already got a distance move, but the idea wasn't bad
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