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Hope i wont get warned for this, but u guys are always in this zone.
#5
I think we now cleared up that he posted in the wrong forum (which is now not valid anymore because the thread has been moved) :p


LF2 buffers the sprites during loading so when you get over the loading-phase, you're pretty much good to go.

<hypothesis>
LF2 reserves a certain amount of ram (as a fraction of available ram) for each sprite. When this fraction is smaller than the bitmap's filesize, LF2 will crash. Possible solutions: smaller dimensions (duh) or reducing colors (when you have a 4-colored bitmap, saving it in 4-color-mode would be best, of course).
</hypothesis>
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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RE: Hope i wont get warned for this, but u guys are always in this zone. - by Silverthorn - 02-17-2011, 08:53 PM



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