02-17-2011, 10:04 PM
(02-17-2011, 09:18 PM)Lord Silva Wrote: That's what 1.9 loaded quicker, it ran in 16bit mode and thus had to do less image processing during loading.I always thought that was because v1.9 flipped the sprites during gameplay, and thus lags occurred.
In 1.9c sprites were flipped during loading and thus it took longer to load, the lags were gone.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.

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