02-18-2011, 05:20 AM
(02-17-2011, 08:53 PM)Blue Phoenix Wrote: I think we now cleared up that he posted in the wrong forum (which is now not valid anymore because the thread has been moved)
LF2 buffers the sprites during loading so when you get over the loading-phase, you're pretty much good to go.
<hypothesis>
LF2 reserves a certain amount of ram (as a fraction of available ram) for each sprite. When this fraction is smaller than the bitmap's filesize, LF2 will crash. Possible solutions: smaller dimensions (duh) or reducing colors (when you have a 4-colored bitmap, saving it in 4-color-mode would be best, of course).
</hypothesis>
Well i did try your suggestion and it didn't work, i even saved it in 2 color mode=.= still couldn't work.
is there any better lf2 loader or sth?

Chat

