Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Hope i wont get warned for this, but u guys are always in this zone.
#9
(02-17-2011, 08:53 PM)Blue Phoenix Wrote:  I think we now cleared up that he posted in the wrong forum (which is now not valid anymore because the thread has been moved) :p


LF2 buffers the sprites during loading so when you get over the loading-phase, you're pretty much good to go.

<hypothesis>
LF2 reserves a certain amount of ram (as a fraction of available ram) for each sprite. When this fraction is smaller than the bitmap's filesize, LF2 will crash. Possible solutions: smaller dimensions (duh) or reducing colors (when you have a 4-colored bitmap, saving it in 4-color-mode would be best, of course).
</hypothesis>

Well i did try your suggestion and it didn't work, i even saved it in 2 color mode=.= still couldn't work.
is there any better lf2 loader or sth?


Reply
Thanks given by:


Messages In This Thread
RE: Hope i wont get warned for this, but u guys are always in this zone. - by injured - 02-18-2011, 05:20 AM



Users browsing this thread: 1 Guest(s)