08-24-2008, 05:03 PM
(This post was last modified: 08-24-2008, 05:20 PM by Deus Ex Machina.)
Stuff that would detect which particular frame each single character was at, you'd have to copy every single frame, too, give it a dvxyz:550 treatment, disable the hit_bla,
and after the time-stop ends redirecting it to the original frames.
You'd actually have to have tons of i/k8's. My fave itr :P
That could mean some work, so I'm in.
Let me test if it works fine, I'll get back to you tomorrow with a demo.
EDIT:
Damn I forgot, I can't figure out how to use the new state 4xxx hex...
The lf2.cfg thingy doesn't work for me :/
(Pausing time completely without any consequences can only be achieved if silva's state 4xxx transforms AFTER the wait. Otherwise you can't, because of the 399 frames limit. Though if silva can push it further, say, 798, then you won't even need any transformation.)
and after the time-stop ends redirecting it to the original frames.
You'd actually have to have tons of i/k8's. My fave itr :P
That could mean some work, so I'm in.
Let me test if it works fine, I'll get back to you tomorrow with a demo.
EDIT:
Damn I forgot, I can't figure out how to use the new state 4xxx hex...
The lf2.cfg thingy doesn't work for me :/
(Pausing time completely without any consequences can only be achieved if silva's state 4xxx transforms AFTER the wait. Otherwise you can't, because of the 399 frames limit. Though if silva can push it further, say, 798, then you won't even need any transformation.)
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