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About Falling and CPoint
#4
You might actually try fall: 70 then, should have a similar effect

and, well, the c-point stuff in lf2 sucks anyways, you can try opointing an invisible ball, which catchs the character and then moves him to your char and yours will re-catch the enemy again and that's about it
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Messages In This Thread
About Falling and CPoint - by NocturneSama - 03-12-2011, 03:41 PM
RE: About Falling and CPoint - by TheNave - 03-12-2011, 04:23 PM
RE: About Falling and CPoint - by NocturneSama - 03-12-2011, 05:11 PM
RE: About Falling and CPoint - by TheNave - 03-12-2011, 05:15 PM
RE: About Falling and CPoint - by bashscrazy - 03-12-2011, 05:17 PM
RE: About Falling and CPoint - by NocturneSama - 03-12-2011, 05:20 PM
RE: About Falling and CPoint - by bashscrazy - 03-12-2011, 05:42 PM
RE: About Falling and CPoint - by NocturneSama - 03-12-2011, 05:54 PM
RE: About Falling and CPoint - by TheNave - 03-12-2011, 06:01 PM
RE: About Falling and CPoint - by NocturneSama - 03-12-2011, 06:04 PM
RE: About Falling and CPoint - by bashscrazy - 03-12-2011, 10:09 PM



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