04-19-2011, 01:03 PM
I'd say that the number of moves is more a game design thing than to keep it balanced. A simpler game with the same desired effect is better than a more complex game (I am talking about controls and understanding the game, not actual tactical depth of the game)
The reason I don't think it's a balance thing is because, regardless of whether balancing is an easier task or not when the amount of moves is reduced, LF2 never was really balanced in the first place, was it? I don't play LF2 at high level at all but it seems like Davis' Dragon Punch is just a broken move, so broken that it had to be limited in the LFE championship. (Would a legitemate player care to back me up on this statement? :P)
The reason I don't think it's a balance thing is because, regardless of whether balancing is an easier task or not when the amount of moves is reduced, LF2 never was really balanced in the first place, was it? I don't play LF2 at high level at all but it seems like Davis' Dragon Punch is just a broken move, so broken that it had to be limited in the LFE championship. (Would a legitemate player care to back me up on this statement? :P)