04-28-2011, 06:37 PM
I assume the solution to these questions would be done through HEX editing which is why I posted them here.
1.
REMOVE the function of id:7 and id:8 being able to fuse into id:51. I no longer need any fusion ability in my mod so I need it removed all together.
2.
Increase the default HP from 500 to 1000.
3.
Remove the armor from id:6 and id:37.
4.
Add lv2 armor to id:38 and lv1 armor to id:54.
5.
Make id:6 and id:49 have 100hp when opointed.
Any advice on this at all would be helpful. Basically, all I really need is for someone to point me at the right lines in the code of the .exe and then I can modify it with ollydebug. (I have some experience with .exe editing)
Thanks in advance.
1.
REMOVE the function of id:7 and id:8 being able to fuse into id:51. I no longer need any fusion ability in my mod so I need it removed all together.
2.
Increase the default HP from 500 to 1000.
3.
Remove the armor from id:6 and id:37.
4.
Add lv2 armor to id:38 and lv1 armor to id:54.
5.
Make id:6 and id:49 have 100hp when opointed.
Any advice on this at all would be helpful. Basically, all I really need is for someone to point me at the right lines in the code of the .exe and then I can modify it with ollydebug. (I have some experience with .exe editing)
Thanks in advance.
