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[solved] state 3000 hit and pass
#4
Actually it is not for the hit to appear, i want this because i want to code an attack that can reflects balls.And the only way I know is to use ltr kind 0 effect 4.And effect 4 only reflects state 3000 balls.So i have to change all my characters balls in my mod into state 3000 to for the attack to reflect them all.And i have got super balls that hit and pass through enemies .I want the super balls to stay as it is and be reflected at the same time.Got it.Well thanks Electric shock.But that code itself will be a problem for me because one data file on my mod is used to hold all the balls for one character. and some balls in the data file have (hits) and other are 3005-3006 balls so the other state 3000 ball will be affected too.
If U have any other solution other than effect 4 and changing the state of all balls to 3000 then i would happy if U tell me.
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Messages In This Thread
[solved] state 3000 hit and pass - by A-Man - 05-17-2011, 06:41 AM
RE: state 3000 hit and pass - by Marshall - 05-17-2011, 07:54 AM
RE: state 3000 hit and pass - by Electric2Shock - 05-17-2011, 10:31 AM
RE: state 3000 hit and pass - by A-Man - 05-17-2011, 11:13 AM
RE: state 3000 hit and pass - by Electric2Shock - 05-17-2011, 11:22 AM
RE: state 3000 hit and pass - by A-Man - 05-17-2011, 12:33 PM
RE: state 3000 hit and pass - by HappyHouR - 05-17-2011, 01:10 PM
RE: state 3000 hit and pass - by A-Man - 05-17-2011, 01:55 PM
RE: state 3000 hit and pass - by HappyHouR - 05-17-2011, 02:22 PM
RE: state 3000 hit and pass - by YinYin - 05-17-2011, 02:20 PM
RE: state 3000 hit and pass - by A-Man - 05-17-2011, 02:31 PM
RE: state 3000 hit and pass - by HappyHouR - 05-17-2011, 03:09 PM
RE: state 3000 hit and pass - by A-Man - 05-17-2011, 03:23 PM
RE: state 3000 hit and pass - by A-Man - 05-21-2011, 01:47 PM
RE: state 3000 hit and pass - by YinYin - 05-22-2011, 01:42 PM
RE: state 3000 hit and pass - by A-Man - 05-26-2011, 06:41 AM



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