06-03-2011, 11:40 AM
Since both of you didn't quite give a thorough explanation, here it is:
You can use multiple datas for a specific ID, which then all have the same AI settings. It would only conflict when some other object creates the object with that oid - then only the first entry of that id is created. (Means if you have id: 5 - rudolf.dat and then id: 5 - yourchar.dat, and if something has opoint with oid: 5, then it would only create rudolf, and not yourchar)
That means you can leave the original character in the game and have another character use the same AI, as long as you don't want to opoint him in some way.
And with HEXing: You could do it step by step. It might be hard to understand, but if you read it through thoroughly, you should be able to get it. However, for a beginner, I'd advise you to stick with the above method first.
http://www.lf-empire.de/forum/showthread.php?tid=2246 This and
http://www.lf-empire.de/forum/showthread.php?tid=4271 this would be probably what you'd need first. If you are able to set the dll up, then you might be able to do the AI thing with hex.
You can use multiple datas for a specific ID, which then all have the same AI settings. It would only conflict when some other object creates the object with that oid - then only the first entry of that id is created. (Means if you have id: 5 - rudolf.dat and then id: 5 - yourchar.dat, and if something has opoint with oid: 5, then it would only create rudolf, and not yourchar)
That means you can leave the original character in the game and have another character use the same AI, as long as you don't want to opoint him in some way.
And with HEXing: You could do it step by step. It might be hard to understand, but if you read it through thoroughly, you should be able to get it. However, for a beginner, I'd advise you to stick with the above method first.
http://www.lf-empire.de/forum/showthread.php?tid=2246 This and
http://www.lf-empire.de/forum/showthread.php?tid=4271 this would be probably what you'd need first. If you are able to set the dll up, then you might be able to do the AI thing with hex.
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