this assumes you're familiar with DC and itr kind 8.
if you break your sound file into 5 parts (1 minute per part), you can have a hidden character (must be type 0 to bring it to the next stage without messing up the sound), that has 10 special frames:
frame X
- plays minute 0 ~ 1
- wait: 57 next: X+1
frame X+1
- wait: 1 next: X
- itr kind 8: dvx: X+2
frame X+2
- plays minute 1 ~ 2
- wait: 57 next: X+3
frame X+3
- wait: 1 next: X+2
- itr kind 8: dvx: X+4
... etc. (if you understand these 4 frames, you should be able to figure out the rest)
at each stage (except the first, you don't need it), you opoint a t0 bdy to bring the music-char to the next music frame
Azriel~
if you break your sound file into 5 parts (1 minute per part), you can have a hidden character (must be type 0 to bring it to the next stage without messing up the sound), that has 10 special frames:
frame X
- plays minute 0 ~ 1
- wait: 57 next: X+1
frame X+1
- wait: 1 next: X
- itr kind 8: dvx: X+2
frame X+2
- plays minute 1 ~ 2
- wait: 57 next: X+3
frame X+3
- wait: 1 next: X+2
- itr kind 8: dvx: X+4
... etc. (if you understand these 4 frames, you should be able to figure out the rest)
at each stage (except the first, you don't need it), you opoint a t0 bdy to bring the music-char to the next music frame
Azriel~