06-16-2011, 06:08 PM
(06-16-2011, 05:31 PM)Ramond Wrote: I suggest to let the char opoint an object to "push" the enemies for the attack, otherwise the "push" attacks will also slow down the move.
For the pushing itself, try experimenting around: injury 0 with fall -1 (I think) with a higher dvx.
I remember something with a dll though which enables an attack that hits the enemy but doesn't make him flinch or anything. Maybe you could also visit the DLL Framework, there are a lot of useful resources there.
Opponent doesn't go to injured frames, however it still shows a hit and gives a hitting sound..