First of all sorry for the late reply.
And can U please give me an example showing how it should looks.
And where can I find YinYin's mod, or what is it called.
thanx after all.
Quote:1. An idea. First you create 2 frames.I got your second idea but I didn't get the first. Where should I put the frames, with the character or with the ball.
One with state 17 that loop & on the second one you opoint beer on high y value off the screen .
The ball will bring the character to those frames via ik3(caught action)& also stop the looping(also by ik3).
frame 1 (high bdy)> frame 2(high bdy) opoint > frame 1 frame 1
spiecal(high) bdy for the ball ik3 to stop the this action.The character
Shouldn't be hit by attacks ,only by the ball so you won't see the beer falling.
2. you use mp: -x on running ,walking standing & other basic frames.At the standing frames you need to have hit_d: x =frame of transformation.
YinYin has something like that in his mod I think. Go check it.
And can U please give me an example showing how it should looks.
And where can I find YinYin's mod, or what is it called.
thanx after all.
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