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Push enemy fordward w/h injury or hit
#7
whats the point again?
you have four aerial kicks and because this is taking so long and making the character unable to control his actions well he is an easy target?
is that not a fair draw back on such a combo?
why not consider making it possible to cancel anywhere between those kicks if things get too risky instead of trying to magically push everything (possible victims aswell) away
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RE: Push enemy fordward w/h injury or hit - by YinYin - 06-17-2011, 08:23 AM



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