06-17-2011, 08:58 PM
Thanks, both of you. I used Alblaka's method, and it worked perfectly... on light weapons. How would I make it work with a heavy weapon?
I noticed that it has a different hit_ground frame, and I changed it to have wait: 0 and dvy: 550, and the next: is the frame that goes to creating the stationary one and deleting itself, etc.
It works fine when thrown straight out, but whenever it's thrown downward, it still bounces. It just goes straight back to the frame where it was when it hit the ground, except with a reversed facing.
I noticed that it has a different hit_ground frame, and I changed it to have wait: 0 and dvy: 550, and the next: is the frame that goes to creating the stationary one and deleting itself, etc.
It works fine when thrown straight out, but whenever it's thrown downward, it still bounces. It just goes straight back to the frame where it was when it hit the ground, except with a reversed facing.
Henry David Thoreau Wrote:Let your life be a counter-friction to stop the machine.