06-19-2011, 11:24 AM
(06-19-2011, 11:17 AM)empirefantasy Wrote: Maybe you should add weaponact: in the right frame.
Go to weapon.dat,see frames "on hand",select one of them (which is the right one for you case) and then put the number of the selected frame in weaponact of wpoint of your character.
This is already the right weaponact.. Problem is, that there is nothing wrong with the coördinates, weaponact and cover, they are all just like they should be, but it just shows the sprite in the wrong position.