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money in LF2
#36
[] 
About 2 weeks ago i had an idea about this.Using a shield, (http://www.lf-empire.de/en/lf2-empire/ad...ld).Shield is disappeared when character is falling,so i later i switched it in t0 object.

Here i will not explain noobish things,this explanation is only for good DCers.
Then idea how to count money is this: we have shield frames with all numbers that will can be used,in fact not that much,just as much tags that can be in one frame.

We will have: frame billfold(0 money) frames of1 money,frames of 2,frames of 3 etc. When you get a +1 money,with an ik8 billfold/shield will go to f1.then if you get another +1,with billfold/pocked/shield will go to f2,if you get a +2 pocked will go to f4.(+1 money has an special bdy and +2 has another special bdy which interact only with one of ik8 which are in a frame)
I hope that you got my point here.
in all frames,there are special bdys which delete moneys.

But the problem is that this billfold/pocked will stay with char and will not go to use other ik8,so i add in one frame the ik8 which make it to stay with char and the other frame with all other ik8.

    DC-Code:
<frame> 20 shield-abort!!!!
   pic: 11  state: 3005  wait: 1  next: 100  centerx: 25  centery: 40 dvy: 550
<frame_end>
 
<frame> 100 shield-abort #0 money
   pic: 0  state: 3005  wait: 0  next: 101  centerx: 25  centery: 40 dvy: 550
<frame_end>
<frame> 101 shield #0 money
   pic: 0  state: 3005  wait: 1  next: 103  centerx: 25  centery: 40 dvy:  550
  itr:  #place-correction
   kind: 8  x: 0  y: 1390  w: 30  h: 500  zwidth: 20
   dvx: 102  injury: 0
  itr_end:
<frame_end>
<frame> 102 shield  # 0 money
   pic: 0  state: 3005  wait: 2  next: 103  centerx: 25  centery: 40  dvy: 550
   bdy:  delete+2
      kind: 0  x: 0  y: 5000  w: 30  h: 500
   bdy_end:
   bdy:    delete+1
      kind: 0  x: 0  y: 4000  w: 30  h: 500
   bdy_end:
  itr:  #place-correction +1
   kind: 8  x: 0  y: 11000  w: 30  h: 500  zwidth: 20
   dvx: 110  injury: 0
  itr_end:
  itr:  #place-correction +2
   kind: 8  x: 0  y: 12000  w: 30  h: 500  zwidth: 20
   dvx: 120  injury: 0
  itr_end:
<frame_end>
<frame> 103 shield-abort #0 money
   pic: 0  state: 3005  wait: 0  next: 101  centerx: 25  centery: 40 dvy: 550
<frame_end>
 
 
<frame> 113 shield-abort #1 money
   pic: 1  state: 3005  wait: 2  next: 110  centerx: 25  centery: 40 dvy: 550
<frame_end>
<frame> 110 shield #1 money
   pic: 1  state: 3005  wait: 1  next: 112  centerx: 25  centery: 40 dvy:  550
   bdy:  delete+2
      kind: 0  x: 0  y: 5000  w: 30  h: 500
   bdy_end:
   bdy:    delete+1
      kind: 0  x: 0  y: 4000  w: 30  h: 500
   bdy_end:
  itr:  #place-correction
   kind: 8  x: 0  y: 1390  w: 30  h: 500  zwidth: 20
   dvx: 111  injury: 0
  itr_end:
  itr:  #place-correction +1
   kind: 8  x: 0  y: 11000  w: 30  h: 500  zwidth: 20
   dvx: 120  injury: 0
  itr_end:
  itr:  #place-correction +2
   kind: 8  x: 0  y: 12000  w: 30  h: 500  zwidth: 20
   dvx: 130  injury: 0
  itr_end:
<frame_end>
<frame> 111 shield  # 1 money
   pic: 1  state: 3005  wait: 1  next: 112  centerx: 25  centery: 40  dvy: 550
   bdy:  delete+2
      kind: 0  x: 0  y: 5000  w: 30  h: 500
   bdy_end:
   bdy:    delete+1
      kind: 0  x: 0  y: 4000  w: 30  h: 500
   bdy_end:
  itr:  #place-correction
   kind: 8  x: 0  y: 1390  w: 30  h: 500  zwidth: 20
   dvx: 110  injury: 0
  itr_end:
  itr:  #place-correction +1
   kind: 8  x: 0  y: 11000  w: 30  h: 500  zwidth: 20
   dvx: 120  injury: 0
  itr_end:
  itr:  #place-correction +2
   kind: 8  x: 0  y: 12000  w: 30  h: 500  zwidth: 20
   dvx: 130  injury: 0
  itr_end:
<frame_end>
<frame> 112 shield-abort #1 money
   pic: 1  state: 3005  wait: 2  next: 113  centerx: 25  centery: 40 dvy: 550
<frame_end>
 
 
<frame> 123 shield-abort #2 money
   pic: 2  state: 3005  wait: 2  next: 120  centerx: 25  centery: 40 dvy: 550
<frame_end>
<frame> 120 shield #2 money
   pic: 2  state: 3005  wait: 1  next: 122  centerx: 25  centery: 40 dvy:  550
   bdy:  delete+2
      kind: 0  x: 0  y: 5000  w: 30  h: 500
   bdy_end:
   bdy:    delete+1
      kind: 0  x: 0  y: 4000  w: 30  h: 500
   bdy_end:
  itr:  #place-correction
   kind: 8  x: 0  y: 1390  w: 30  h: 500  zwidth: 20
   dvx: 121  injury: 0
  itr_end:
  itr:  #place-correction +1
   kind: 8  x: 0  y: 11000  w: 30  h: 500  zwidth: 20
   dvx: 130  injury: 0
  itr_end:
  itr:  #place-correction +2
   kind: 8  x: 0  y: 12000  w: 30  h: 500  zwidth: 20
   dvx: 140  injury: 0
  itr_end:
  itr:  #place-correction -2
   kind: 8  x: 0  y: 20000  w: 30  h: 500  zwidth: 20
   dvx: 100  injury: 0
  itr_end:
<frame_end>
<frame> 121 shield  # 2 money
   pic: 2  state: 3005  wait: 1  next: 122  centerx: 25  centery: 40  dvy: 550
   bdy:  delete+2
      kind: 0  x: 0  y: 5000  w: 30  h: 500
   bdy_end:
   bdy:    delete+1
      kind: 0  x: 0  y: 4000  w: 30  h: 500
   bdy_end:
  itr:  #place-correction
   kind: 8  x: 0  y: 1390  w: 30  h: 500  zwidth: 20
   dvx: 120  injury: 0
  itr_end:
  itr:  #place-correction +1
   kind: 8  x: 0  y: 11000  w: 30  h: 500  zwidth: 20
   dvx: 130  injury: 0
  itr_end:
  itr:  #place-correction +2
   kind: 8  x: 0  y: 12000  w: 30  h: 500  zwidth: 20
   dvx: 140  injury: 0
  itr_end:
  itr:  #place-correction -2
   kind: 8  x: 0  y: 20000  w: 30  h: 500  zwidth: 20
   dvx: 100  injury: 0
  itr_end:
<frame_end>
<frame> 122 shield-abort #2 money
   pic: 2  state: 3005  wait: 2  next: 123  centerx: 25  centery: 40 dvy: 550
<frame_end>
 
 
<frame> 133 shield-abort #3 money
   pic: 3  state: 3005  wait: 2  next: 130  centerx: 25  centery: 40 dvy: 550
<frame_end>
<frame> 130 shield #3 money
   pic: 3  state: 3005  wait: 1  next: 132  centerx: 25  centery: 40 dvy:  550
   bdy:  delete+2
      kind: 0  x: 0  y: 5000  w: 30  h: 500
   bdy_end:
   bdy:    delete+1
      kind: 0  x: 0  y: 4000  w: 30  h: 500
   bdy_end:
  itr:  #place-correction
   kind: 8  x: 0  y: 1390  w: 30  h: 500  zwidth: 20
   dvx: 131  injury: 0
  itr_end:
  itr:  #place-correction +1
   kind: 8  x: 0  y: 11000  w: 30  h: 500  zwidth: 20
   dvx: 140  injury: 0
  itr_end:
  itr:  #place-correction +2
   kind: 8  x: 0  y: 12000  w: 30  h: 500  zwidth: 20
   dvx: 150  injury: 0
  itr_end:
  itr:  #place-correction -2
   kind: 8  x: 0  y: 20000  w: 30  h: 500  zwidth: 20
   dvx: 110  injury: 0
  itr_end:
  itr:  #place-correction -3
   kind: 8  x: 0  y: 30000  w: 30  h: 500  zwidth: 20
   dvx: 100  injury: 0
  itr_end:
<frame_end>
<frame> 131 shield  # 3 money
   pic: 3  state: 3005  wait: 1  next: 132  centerx: 25  centery: 40  dvy: 550
   bdy:  delete+2
      kind: 0  x: 0  y: 5000  w: 30  h: 500
   bdy_end:
   bdy:    delete+1
      kind: 0  x: 0  y: 4000  w: 30  h: 500
   bdy_end:
  itr:  #place-correction
   kind: 8  x: 0  y: 1390  w: 30  h: 500  zwidth: 20
   dvx: 130  injury: 0
  itr_end:
  itr:  #place-correction +1
   kind: 8  x: 0  y: 11000  w: 30  h: 500  zwidth: 20
   dvx: 140  injury: 0
  itr_end:
  itr:  #place-correction +2
   kind: 8  x: 0  y: 12000  w: 30  h: 500  zwidth: 20
   dvx: 150  injury: 0
  itr_end:
  itr:  #place-correction -2
   kind: 8  x: 0  y: 20000  w: 30  h: 500  zwidth: 20
   dvx: 110  injury: 0
  itr_end:
  itr:  #place-correction -3
   kind: 8  x: 0  y: 30000  w: 30  h: 500  zwidth: 20
   dvx: 100  injury: 0
  itr_end:
<frame_end>
<frame> 132 shield-abort #3 money
   pic: 3  state: 3005  wait: 2  next: 133  centerx: 25  centery: 40 dvy: 550
<frame_end>
 
 
<frame> 143 shield-abort #4 money
   pic: 4  state: 3005  wait: 2  next: 140  centerx: 25  centery: 40 dvy: 550
<frame_end>
<frame> 140 shield #4 money
   pic: 4  state: 3005  wait: 1  next: 142  centerx: 25  centery: 40 dvy:  550
   bdy:    delete+1
      kind: 0  x: 0  y: 4000  w: 30  h: 500
   bdy_end:
  itr:  #place-correction
   kind: 8  x: 0  y: 1390  w: 30  h: 500  zwidth: 20
   dvx: 141  injury: 0
  itr_end:
  itr:  #place-correction +1
   kind: 8  x: 0  y: 11000  w: 30  h: 500  zwidth: 20
   dvx: 150  injury: 0
  itr_end:
  itr:  #place-correction -2
   kind: 8  x: 0  y: 20000  w: 30  h: 500  zwidth: 20
   dvx: 120  injury: 0
  itr_end:
  itr:  #place-correction -3
   kind: 8  x: 0  y: 30000  w: 30  h: 500  zwidth: 20
   dvx: 110  injury: 0
  itr_end:
<frame_end>
<frame> 141 shield  # 4 money
   pic: 4  state: 3005  wait: 1  next: 142  centerx: 25  centery: 40  dvy: 550
   bdy:
      kind: 0  x: 0  y: 4000  w: 30  h: 500
   bdy_end:
  itr:  #place-correction
   kind: 8  x: 0  y: 1390  w: 30  h: 500  zwidth: 20
   dvx: 140  injury: 0
  itr_end:
  itr:  #place-correction +1
   kind: 8  x: 0  y: 11000  w: 30  h: 500  zwidth: 20
   dvx: 150  injury: 0
  itr_end:
  itr:  #place-correction -2
   kind: 8  x: 0  y: 20000  w: 30  h: 500  zwidth: 20
   dvx: 120  injury: 0
  itr_end:
  itr:  #place-correction -3
   kind: 8  x: 0  y: 30000  w: 30  h: 500  zwidth: 20
   dvx: 110  injury: 0
  itr_end:
<frame_end>
<frame> 142 shield-abort #4 money
   pic: 4  state: 3005  wait: 2  next: 143  centerx: 25  centery: 40 dvy: 550
<frame_end>
 
 
<frame> 153 shield-abort #5 money
   pic: 5  state: 3005  wait: 2  next: 150  centerx: 25  centery: 40 dvy: 550
<frame_end>
<frame> 150 shield #5 money
   pic: 5  state: 3005  wait: 1  next: 152  centerx: 25  centery: 40 dvy:  550
  itr:  #place-correction
   kind: 8  x: 0  y: 1390  w: 30  h: 500  zwidth: 20
   dvx: 151  injury: 0
  itr_end:
  itr:  #place-correction -2
   kind: 8  x: 0  y: 20000  w: 30  h: 500  zwidth: 20
   dvx: 130  injury: 0
  itr_end:
  itr:  #place-correction -3
   kind: 8  x: 0  y: 30000  w: 30  h: 500  zwidth: 20
   dvx: 120  injury: 0
  itr_end:
<frame_end>
<frame> 151 shield  # 5 money
   pic: 5  state: 3005  wait: 1  next: 152  centerx: 25  centery: 40  dvy: 550
  itr:  #place-correction
   kind: 8  x: 0  y: 1390  w: 30  h: 500  zwidth: 20
   dvx: 150  injury: 0
  itr_end:
  itr:  #place-correction -2
   kind: 8  x: 0  y: 20000  w: 30  h: 500  zwidth: 20
   dvx: 130  injury: 0
  itr_end:
  itr:  #place-correction -3
   kind: 8  x: 0  y: 30000  w: 30  h: 500  zwidth: 20
   dvx: 120  injury: 0
  itr_end:
<frame_end>
<frame> 152 shield-abort #5 money
   pic: 5  state: 3005  wait: 2  next: 153  centerx: 25  centery: 40 dvy: 550
<frame_end>
 
 
 
<frame> 107 shield-img
   pic: 1  state: 3005  wait: 2  next: 1000 centerx: 25  centery: 40 dvy: 550
  itr:  #reflect-ball
   kind: 0  x: 11  y: 260  w: 155  h: 115  zwidth: 25  
   dvx: -10  dvy: -15  fall: 70  vrest: 100  bdefend: 100  injury: 50  effect: 4  
  itr_end:
<frame_end>
 
 
 
 
<frame> 301 +1money
   pic: 1  state: 3005  wait: 0  next: 301  centerx: 25  centery: 40 dvy: 550
  itr:  delete itself
   kind: 8  x: 0  y: 4000  w: 30  h: 500  zwidth: 20
   dvx: 305  injury: 0
  itr_end:
   bdy:   
      kind: 0  x: 0  y: 11000  w: 30  h: 500
   bdy_end:
<frame_end>
<frame> 302 +2money
   pic: 2  state: 3005  wait: 0  next: 302  centerx: 25  centery: 40 dvy: 550
  itr:  delete itself
   kind: 8  x: 0  y: 5000  w: 30  h: 500  zwidth: 20
   dvx: 305  injury: 0
  itr_end:
   bdy:
      kind: 0  x: 0  y: 12000  w: 30  h: 500
   bdy_end:
<frame_end>
 
<frame> 305 deletemoney
   pic: 11  state: 3005  wait: 60  next: 1000  centerx: 25  centery: 40 dvy: 550
<frame_end>


I hope you can understand what i have written in this dat file.
So as you see moneys are in the same dat file and they are t0. Shop with weapons needs to be t0 too.And they counting system of buying is the same with increasing system.But to make it better (not just receive them by touching),it can be like this: when char press DJ,char go to a frame with special bdy,which is detected by the part of shop which has the weapon that we want to buy.Then that part of shop use a frame to opoint the weapon and have a special bdy which ork in the same way with collecting money.Example: we have 4 money,so pocked/shield/billfold is in frames 4 money,when we buy a stone that cost 3money,4 money frames has a ik8 which dedect -3 money and send it to 1 money frames.So frames need to have an ik8 for each weapon.But we can use different shields/billfolds for different stages,for different weapons.

Chars needs to do a special move to bring out the shield/pocked/billfold.
The big bug is that when stage is start,after some seconds,LF2 get crashed :mad::mad::mad2::mad::mad2:.As you see my dat file is uncompleted because,i have not finished:'( it,because LF2 is crashed.:mad::mad2::mad:
:(:'(:(
And if you want to see that bmp file http://www.mediafire.com/?nuclhp27gz576q4

And this:
<bmp_begin>
name: Justin
head: sprite\sys\justin_f.bmp
small: sprite\sys\justin_s.bmp
file(0-11): sprite\sys\john_shield.bmp w: 50 h: 40 row: 12 col: 1
<bmp_end>

Justin is just random,as it is a t0.
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Messages In This Thread
money in LF2 - by empirefantasy - 11-04-2010, 10:55 AM
RE: money in LF2 - by Alblaka - 11-04-2010, 11:03 AM
RE: money in LF2 - by MH-Razen - 11-04-2010, 11:31 AM
RE: money in LF2 - by Marshall - 11-04-2010, 11:49 AM
RE: money in LF2 - by joncisLT - 11-04-2010, 01:21 PM
RE: money in LF2 - by paschendale - 11-04-2010, 01:40 PM
RE: money in LF2 - by Divisor - 11-04-2010, 06:15 PM
RE: money in LF2 - by empirefantasy - 02-13-2011, 08:23 PM
RE: money in LF2 - by MH-Razen - 02-13-2011, 09:58 PM
RE: money in LF2 - by empirefantasy - 02-13-2011, 10:04 PM
RE: money in LF2 - by Sonic Boom - 04-23-2011, 08:41 AM
RE: money in LF2 - by empirefantasy - 04-23-2011, 09:24 AM
RE: money in LF2 - by Sonic Boom - 04-23-2011, 09:34 AM
RE: money in LF2 - by 8obis - 04-23-2011, 01:00 PM
RE: money in LF2 - by Sonic Boom - 04-23-2011, 05:27 PM
RE: money in LF2 - by empirefantasy - 04-23-2011, 06:07 PM
RE: money in LF2 - by Sonic Boom - 04-24-2011, 07:07 AM
RE: money in LF2 - by MH-Razen - 04-24-2011, 07:55 AM
RE: money in LF2 - by Sonic Boom - 04-24-2011, 08:02 AM
RE: money in LF2 - by Lauli - 04-24-2011, 08:22 AM
RE: money in LF2 - by Sonic Boom - 04-24-2011, 08:30 AM
RE: money in LF2 - by Lauli - 04-24-2011, 08:55 AM
RE: money in LF2 - by Monolith - 04-24-2011, 09:14 AM
RE: money in LF2 - by empirefantasy - 04-24-2011, 09:20 AM
RE: money in LF2 - by Sonic Boom - 04-24-2011, 10:39 AM
RE: money in LF2 - by empirefantasy - 04-24-2011, 01:24 PM
RE: money in LF2 - by MH-Razen - 04-24-2011, 06:04 PM
RE: money in LF2 - by Lauli - 04-24-2011, 06:37 PM
RE: money in LF2 - by Monolith - 04-24-2011, 06:21 PM
RE: money in LF2 - by MH-Razen - 04-24-2011, 07:51 PM
RE: money in LF2 - by Monolith - 04-24-2011, 08:12 PM
RE: money in LF2 - by Sonic Boom - 04-25-2011, 02:41 PM
RE: money in LF2 - by bashscrazy - 04-25-2011, 09:28 PM
RE: money in LF2 - by Monolith - 04-25-2011, 09:46 PM
RE: money in LF2 - by Sonic Boom - 04-26-2011, 12:15 PM
RE: money in LF2 (not released:mad:)(possible in theory) - by empirefantasy - 07-25-2011, 09:29 PM
RE: money in LF2 - by gamefreak11221 - 07-31-2011, 12:21 AM
RE: money in LF2 - by empirefantasy - 07-31-2011, 09:06 AM



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