you overdid the smudging on his rolling sprites - it makes them too bright
the dash feels too high and short
jump attack looks super weak
i feel that the bomb boost should not hit when you aren't pressing attack
the bazooka could use some z controll - at least dvz: 1
and a push back dvx: -3 with dvz: -1 so if you are aiming up or down you slide back into the other direction
why did you not add the hit_ tags for his moves in his defense frames?
haha yes we are talking about the ones for his moves - the ones that do not have a 0 behind them
good work on the wpoints
i really like all the explosive basic moves (exploding punch/dash attack/bomb boost)
really great character
a little more tweaking and he is perfect
edit: maybe also a quick action to detonate all land mines at once
the dash feels too high and short
jump attack looks super weak
i feel that the bomb boost should not hit when you aren't pressing attack
the bazooka could use some z controll - at least dvz: 1
and a push back dvx: -3 with dvz: -1 so if you are aiming up or down you slide back into the other direction
why did you not add the hit_ tags for his moves in his defense frames?
haha yes we are talking about the ones for his moves - the ones that do not have a 0 behind them
good work on the wpoints
i really like all the explosive basic moves (exploding punch/dash attack/bomb boost)
really great character
a little more tweaking and he is perfect
edit: maybe also a quick action to detonate all land mines at once