07-31-2011, 12:33 AM
(07-30-2011, 11:12 PM)Neocrypt Wrote: - Kamehameha only be allowed in a straight line, so no z-value should be in the data (except maybe 550, which makes it impossible to move).Well Krillin can bend his kamehameha wave so that's why it moves.
(07-30-2011, 11:12 PM)Neocrypt Wrote: - Solar Flare needs some fixing in the itr's x/y/w/h, and shadows should be removed.dammit! I forgot to switch the balls of the solar flare back to 3005

(07-30-2011, 11:12 PM)Neocrypt Wrote: - The BK3 combo you showed us looks nice. The grab was a good idea. Would be better if you gave it more space to grab an opponent, in my opinion.I can arrange that if more people want.
(07-30-2011, 11:12 PM)Neocrypt Wrote: - Pretty cool idea you have with these ki blasts, to show the little explosion when it hits something. However, the wait value seems to be too highI'll fix that too I guess - but to make it stay that long astyll I'll just make more frames

(07-30-2011, 11:12 PM)Neocrypt Wrote: - Destructo Disk: charging should be one part, and releasing should be one part. Right now, when Krillin gets hit, the charging and releasing of the destructo disk just goes on as if nothing has happened. DD+A+A+A works pretty fineYeah I said that in my earlier post for what's going to be changed - I'm going to make the disc form and if he doesn't launch it forward I was thinking of having the disc float upwards and dissappear or having it rotate in place forever till it gets hit or something.
(07-30-2011, 11:12 PM)Neocrypt Wrote: - Charge MP: you can go on forever and have unlimited MP. Not sure if there is a fix though.haha yeah it can go forever. you are raising your power level
- D^J (not sure about the name) is cool.
Sounds are very cool. I would leave out the normal punching shouts though. They would fit better in a combo move. It gets annoying.

and thanks - it's called expanding energy wave (or scattering bullet)
yeah lol sounds are annoying

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