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Teleporter Machine v0.4 (teleporter_weapon.dat bug has been fixed)
#9
(07-30-2011, 11:58 AM)Bamboori Wrote:  

I was so lazy to change smthng at that moment... I've changed that state from 15 to 9 and added a big dvx and dvx: 550 to bring chars to correct place but there were still problems with that(too long to explain) But itr/k8 added, problems fixed, new problems appeared with com logos...

Thank you for your helps but i've changed its working system.
--FIRST POST UPDATED--
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
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Messages In This Thread
RE: Teleporter Machine - by bashscrazy - 07-29-2011, 01:44 PM
RE: Teleporter Machine - by mfc - 07-29-2011, 01:54 PM
RE: Teleporter Machine - by Bamboori - 07-30-2011, 11:14 AM
RE: Teleporter Machine - by LSwarley - 07-30-2011, 11:19 AM
RE: Teleporter Machine - by Bamboori - 07-30-2011, 11:23 AM
RE: Teleporter Machine - by empirefantasy - 07-30-2011, 11:42 AM
RE: Teleporter Machine - by Bamboori - 07-30-2011, 11:58 AM
RE: Teleporter Machine - by mfc - 07-31-2011, 12:49 PM
RE: [RELEASED] Teleporter Machine v0.2 - by mfc - 08-19-2011, 09:56 PM
Teleporter Machine v0.2 - by mfc - 08-20-2011, 10:27 AM
RE: Teleporter Machine v0.4 PROBLEM! - by mfc - 09-04-2011, 11:55 AM
RE: Teleporter Machine v0.4 PROBLEM! - by mfc - 09-05-2011, 09:50 PM



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