aah, now i see.
first of all, make the centers of the teleporters really the center.
make them always face to one direction (was facing: 1 if i recall correctly).
then there is a huge x in frame 102 and 104:
DC-Code:
<frame> 102 flying
pic: 999 state: 15 wait: 1 next: 1000 dvx: 550 dvy: 550 dvz: 0 centerx: 0 centery: 0 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 1140 y: 0
injury: 0 cover: 0 vaction: 101 aaction: 101 taction: -232 throwvx: 0 throwvy: 0 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: 3 dircontrol: 0
cpoint_end:
<frame_end>
<frame> 103 flying
pic: 999 state: 9 wait: 2 next: 398 dvx: 550 dvy: 550 dvz: 0 centerx: 0 centery: 0 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 3 x: 0 y: 0 w: 0 h: 1 dvx: 0 dvy: 0 arest: 0 vrest: 7 fall: 0 bdefend: 0 injury: 0 zwidth: 0 effect: 0 catchingact: 104 104 caughtact: 132 132
itr_end:
<frame_end>
<frame> 104 flying
pic: 999 state: 15 wait: 1 next: 1000 dvx: 550 dvy: 550 dvz: 0 centerx: 0 centery: 0 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 1140 y: 0
injury: 0 cover: 0 vaction: 101 aaction: 101 taction: -232 throwvx: 0 throwvy: 0 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: 3 dircontrol: 0
cpoint_end:
<frame_end>
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i dont really know what you use them for, but thats highly probably the reason.