08-01-2011, 01:05 PM
(08-01-2011, 08:09 AM)bashscrazy Wrote:(08-01-2011, 07:23 AM)Sheldeee Wrote: that looks AWESOME!
how does these countermoves work basicly for a dc noob like me?
Thanks man!
There are quite a few ways to do it.
But every counter move works in frame 111. The defend frame in which you are hit. Then you set a button command for the frames of the counter move.
You can use Ciryus' Broly for exanple. When hit if you press defend he teles behind the enemy using woody's state 500 teleport 120 pixels to enemy or whatever.
For batman I have it so you press attack and he launches forward like louis grab but quicker and throws the opponent away.
Vegeta I made it so I use a 0 wait value and like 100 dvx and a negative next to be turned opposite direction.
Krillin same thing however he opoints himself in action frame that has no picture and 60 wait with next 1000 for illusion of a com. Then opoints a ball that goes back and forth with the picture. I did that so I didn't waste precious frames in the char data.
If you need more clarification, don't hesitate to ask
Btw I am taking your smaller head and body of my krillin and I made him like 5 pixels shorter and a few pixels less wide. He looks super short xD
I only have standing and walkiing done - takes a while to sprite. Ill post it when I get on my computer.
sorry if i have missreaded something,but i think it need to cost some mana if some enemy will attack vegeta,he can dodge it every time and be unhourtable,like some powerful spirit bomb hit him he can evade right?
Troll mode activated