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sweet spot / critical hit
#2
Actually the idea sounds basic, but i dunno why it wasn't done in that extent already, neat work!
If i ever come to continue working on a LF2 character, i will probably add this... sounds like a valuable new gameplay concept...
"Yes, this char is overpowered, but only if you time every move CRITICAL!"
My Creations: (Click to View)

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Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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Thanks given by: LutiChris


Messages In This Thread
sweet spot / critical hit - by YinYin - 08-02-2011, 05:48 PM
RE: sweet spot / critical hit - by Alblaka - 08-02-2011, 06:39 PM
RE: sweet spot / critical hit - by Azriel - 08-03-2011, 07:40 AM
RE: sweet spot / critical hit - by YinYin - 08-03-2011, 08:37 AM
RE: sweet spot / critical hit - by Azriel - 08-03-2011, 07:32 PM
RE: sweet spot / critical hit - by YinYin - 08-04-2011, 07:09 PM
RE: sweet spot / critical hit - by mfc - 08-04-2011, 02:53 PM
RE: sweet spot / critical hit - by Siegvar - 08-04-2011, 03:09 PM
RE: sweet spot / critical hit - by Sheldeee - 08-04-2011, 04:52 PM
RE: sweet spot / critical hit - by LSwarley - 08-05-2011, 09:53 AM
RE: sweet spot / critical hit - by Trickityhouses - 04-30-2012, 04:41 PM



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