Character Name: Teh Coward
Character class: Support/Sub-Character
Appearance: Undecided. Suggestions include; A female like Jan, a cowardly looking person, a sorcerer, a priest or mage looking figure
Traits: (AI) always tries to run away from enemies if they are near
Abilities: heal, stun attack spell
Other Notes: || AI won't run to pick up weapons || You won't be able to pick up small weapons, only heavy weapons || Can't fight melee ||
How will this be done?
1. Modify Milk Bottle so that it has it has ik8 in all falling frames which lead to a delete frame
2. Coward will always spawn this milk bottle in hand, but hidden away from view with y position values
3. In all falling frames or whatever frames that the coward may drop the bottle, add a special bdy which will cause the milk bottle to delete and remove any unnecessary bottles or broken glass particles
4. Apply your choice of heal or offensive skill in Light Weapon Attack frames. Note: depending on which character AI you choose, you may be able to apply more skills which allow the AI to use more moves, such as I have tested; Freeze will always use his ice wall attack, D>J
I don't have the spriting skills to create this but i do have the dc'ing skills to, however, i lack the sprites to allow me to make any coherent character
Character Name: Gentleman
Character Class: between Hero and Sub-Character
Appearance: Like any middle class working citizen, this person sports a grey business suit full with the tie, top hat...and Umbrella
Traits: Polite etiquette to acquantences...oh who am i kiddin? This guy just wants to bash you with his epic umbrella. thats right, his katana-shot-gun-rain-repellent-double-rainbow-air-retardant umbrella
Abilities: The ancient martial art of Umbrella-fu
Other Notes: when the gentleman opens his umbrella, it opens fast like a bullet and all hell breaks loose
Skills: 2 Input Moves(from memory, forgot what else i had), 4 or so Sub Moves
Input Moves:
1. Shot gun (preferably D>A): bullets fly out of the tip of the epic umbrella and give you the wynauts
2. Wakizashi Whack (Preferably D>J): the gentleman withdraws the blade out by the handle and slices in front of him. Used as a final to a combination attack (Note: can be used in midair)
3. Umbrella Shrafe (preferably DvA): just an ordinary strafe that hits about 4 or 5 times and ends with a super punch/run attack. (Note: can be used in mid air to execute combination moves)
4. Rainy Day (preferable D^A): the gentleman opens the umbrella normally above his head and all enemies nearby will be knocked upwards by the force of the umbrella
Sub Moves:
1. Umbrella Extension (>>A+A or A+A+A+A): the super punch/run attack is a straight horizontal stab. Pressing A once the gentleman has stabbed will unlock and open the parasol with devastating effects, sending enemies flying in the air
2. Float (J+D): While in midair from a jump, the gentleman will be able to open his umbrella and float down to the ground slowly. While floating, the gentleman will be able to use the Wakizashi Wack or another combination attack
3. Whapper (J+DvJ): (can't think of a good name) while in mid air from a jump, the gentleman can unlock his umbrella beneath him and the force of the opening parasol will propel the gentleman further upward while also blowing enemies downward (Note: will hurt enemies)
4. Aerial Rainy Day (D^A): particularly used in conjunction with combination moves, when in midair from jump, the gentleman opens his umbrella above his head, consequently blowing himself down to the ground and forcing any unfortunate enemy above higher up into the sky
5. Aerial Wakizashi Whack: the blade slize as mentioned above except it is executed in midair from a jump.
Gentleman: "Have a jolly good day sir!"
Note: the character sprite i envisioned it to be is far beyond my spriting skill. i would be able to dc this character but the efforts will be of little use to a dominantly visual community
And: also, im leaving these ideas here because i cbs making them. feel free to shred these ideas to bits and take what you like
Character class: Support/Sub-Character
Appearance: Undecided. Suggestions include; A female like Jan, a cowardly looking person, a sorcerer, a priest or mage looking figure
Traits: (AI) always tries to run away from enemies if they are near
Abilities: heal, stun attack spell
Other Notes: || AI won't run to pick up weapons || You won't be able to pick up small weapons, only heavy weapons || Can't fight melee ||
How will this be done?
1. Modify Milk Bottle so that it has it has ik8 in all falling frames which lead to a delete frame
2. Coward will always spawn this milk bottle in hand, but hidden away from view with y position values
3. In all falling frames or whatever frames that the coward may drop the bottle, add a special bdy which will cause the milk bottle to delete and remove any unnecessary bottles or broken glass particles
4. Apply your choice of heal or offensive skill in Light Weapon Attack frames. Note: depending on which character AI you choose, you may be able to apply more skills which allow the AI to use more moves, such as I have tested; Freeze will always use his ice wall attack, D>J
I don't have the spriting skills to create this but i do have the dc'ing skills to, however, i lack the sprites to allow me to make any coherent character
Character Name: Gentleman
Character Class: between Hero and Sub-Character
Appearance: Like any middle class working citizen, this person sports a grey business suit full with the tie, top hat...and Umbrella
Traits: Polite etiquette to acquantences...oh who am i kiddin? This guy just wants to bash you with his epic umbrella. thats right, his katana-shot-gun-rain-repellent-double-rainbow-air-retardant umbrella
Abilities: The ancient martial art of Umbrella-fu
Other Notes: when the gentleman opens his umbrella, it opens fast like a bullet and all hell breaks loose
Skills: 2 Input Moves(from memory, forgot what else i had), 4 or so Sub Moves
Input Moves:
1. Shot gun (preferably D>A): bullets fly out of the tip of the epic umbrella and give you the wynauts
2. Wakizashi Whack (Preferably D>J): the gentleman withdraws the blade out by the handle and slices in front of him. Used as a final to a combination attack (Note: can be used in midair)
3. Umbrella Shrafe (preferably DvA): just an ordinary strafe that hits about 4 or 5 times and ends with a super punch/run attack. (Note: can be used in mid air to execute combination moves)
4. Rainy Day (preferable D^A): the gentleman opens the umbrella normally above his head and all enemies nearby will be knocked upwards by the force of the umbrella
Sub Moves:
1. Umbrella Extension (>>A+A or A+A+A+A): the super punch/run attack is a straight horizontal stab. Pressing A once the gentleman has stabbed will unlock and open the parasol with devastating effects, sending enemies flying in the air
2. Float (J+D): While in midair from a jump, the gentleman will be able to open his umbrella and float down to the ground slowly. While floating, the gentleman will be able to use the Wakizashi Wack or another combination attack
3. Whapper (J+DvJ): (can't think of a good name) while in mid air from a jump, the gentleman can unlock his umbrella beneath him and the force of the opening parasol will propel the gentleman further upward while also blowing enemies downward (Note: will hurt enemies)
4. Aerial Rainy Day (D^A): particularly used in conjunction with combination moves, when in midair from jump, the gentleman opens his umbrella above his head, consequently blowing himself down to the ground and forcing any unfortunate enemy above higher up into the sky
5. Aerial Wakizashi Whack: the blade slize as mentioned above except it is executed in midair from a jump.
Gentleman: "Have a jolly good day sir!"
Note: the character sprite i envisioned it to be is far beyond my spriting skill. i would be able to dc this character but the efforts will be of little use to a dominantly visual community
And: also, im leaving these ideas here because i cbs making them. feel free to shred these ideas to bits and take what you like
~its been a long time coming~