(08-07-2011, 03:50 PM)Infern112 Wrote: I still not see the sprite, btw someone say me that if u want make object on up/z then u have to write hit_j: 1, I do that on fireball and works but not works in this object (even if no 550 in dvx and dvy).;/
As i understood; It works for fireballs but not for your object.
So make sure your object's type: 3 (ball) in data.txt .
My suggestion: Try changing (working)fireballs into your ball step by step to understand where you fail...
I don't have time to try and perfect your files:'(...
AAAAAAAAAAAAAAAAAHHHRGH! Now I realised!
DC-Code:
<bmp_begin>
file(0-0): BG\sys\IP\impel_down.bmp w: 794 h: 448 row: 1 col: 1
<bmp_end>
<frame> 100 BG
pic: 999 state: 15 wait: 0 next: 101 dvx: 0 dvy: 550 dvz: 0 centerx: 448 centery: 448 hit_a: 0 hit_d: 0 hit_j: 1
<frame_end>
<frame> 101 BG
pic: 999 state: 15 wait: 0 next: 102 dvx: 0 dvy: 550 dvz: 0 centerx: 448 centery: 448 hit_a: 0 hit_d: 0 hit_j: 1
<frame> 102 BG
pic: 999 state: 15 wait: 0 next: 103 dvx: 550 dvy: 550 dvz: 0 centerx: 448 centery: 448 hit_a: 0 hit_d: 0 hit_j: 1
<frame_end>
<frame> 103 BG
pic: 0 state: 15 wait: 0 next: 103 dvx: 550 dvy: 550 dvz: 0 centerx: 448 centery: 448 hit_a: 0 hit_d: 0 hit_j: 1
<frame_end><bmp_begin>
file(0-0): BG\sys\IP\impel_down.bmp w: 794 h: 448 row: 0 col: 0
<bmp_end>
<frame> 100 BG
pic: 999 state: 15 wait: 0 next: 101 dvx: 0 dvy: 550 dvz: 0 centerx: 448 centery: 448 hit_a: 0 hit_d: 0 hit_j: 1
<frame_end>
<frame> 101 BG
pic: 999 state: 15 wait: 0 next: 102 dvx: 0 dvy: 550 dvz: 0 centerx: 448 centery: 448 hit_a: 0 hit_d: 0 hit_j: 1
<frame> 102 BG
pic: 999 state: 15 wait: 0 next: 103 dvx: 550 dvy: 550 dvz: 0 centerx: 448 centery: 448 hit_a: 0 hit_d: 0 hit_j: 1
<frame_end>
<frame> 103 BG
pic: 0 state: 15 wait: 0 next: 103 dvx: 550 dvy: 550 dvz: 0 centerx: 448 centery: 448 hit_a: 0 hit_d: 0 hit_j: 1
<frame_end>
|
You must never give a ball dvx:999,500,etc. Your ball is going to for away of screen.
Use the edited codes upwards.
I wish it is a type:3 object...
And as BP said ; col: 1, row: 1.
I guess it is solved:D